Giant Bomb Review: Sid Meier's Civilization Revolution


''While I have no prior first-hand experience with Sid Meier's Civilization series, I feel confident in saying that Civilization Revolution is a game not intended for established Civilization fans. Developed specifically for consoles, Revolution streamlines much of the intricacies of Sid Meier's beloved PC turn-based strategy series to make for a much more accessible experience. It's still a surprisingly deep turn-based strategy game, and a pretty addictive one at that. Some of the simplifications feel a little arbitrary, and despite being crafted for the couch, the graphics can chug, and the control scheme occasionally sags under the weight of the strategy. Still, it's very easy to get sucked into that "one more turn" mindset that the series is known for cultivating.

Like its PC-based forebears, Civilization Revolution puts you in the role of the leader of a historical civilization with the goal of conquering the world. There are 16 different civilizations to choose from, each of which comes with a unique set of specific strengths. The different cultures are represented by caricatures of various historical leaders, from Abe Lincoln to Genghis Khan, usually without coming off as aggressively culturally insensitive. From there, the game trades in any of its historical accuracy for defiant anachronisms, with your cartoonish avatar leading your civilization--which can include historical figures from across the globe and throughout recorded human history--for thousands of years. This might upset, I dunno, historical re-enactors? Personally, I found the comic-book crossover quality of the game comforting, letting me know that, despite all the historical trappings, the game wasn't going to take itself too seriously.''

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