Jae Lee writes: Ever since I’ve started reviewing games, I have noticed a trend in how I touch upon the story of a game.
The words that come up most often are “typical”, “uninspired”, “serviceable” and the like, which would be used to describe something that exists only because of necessity and nothing more.
It’s a depressing thought because I’ve enjoyed a handful of truly exceptional stories in the medium, but they have been despairingly few and far between.
The bar for storytelling in gaming has lowered so much to the point where it has nearly become a non factor when I begin tallying up the final score.
However, in the case of Steins;Gate, the story is everything and everything is absolutely marvelous.