Ars Technica Review: Review: Grimm: A Boy Learns What Fear Is

If one were to take the time and read some of the original Grimm's Tales, you'd realize that... well, they're grim. Themes like abuse, murder, betrayal, and cannibalism are just a sampling of the darker elements that make regular appearances in the stories' original versions, though they've often been toned down quite a bit. American McGee's Grimm seems intent on bringing the stories back to their darker roots, though, starting with A Boy Learns What Fear Is. A little over a month ago, Ben got to check out a near-final build of the game, and while things aren't immensely different from then, they seem a little more polished.

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