“As far as its visual direction goes, we already have a good idea. On the other hand, we’re advancing through trial and errors as far as the battle system goes,” said Yoshinori Kitase.
The battle system is going to stark a big controversy among its fans. Hopefully the gameplay is amazing though and hopefully the graphics exceeds FFXV which looks really damn good.
I don't think they're making it for fans of the original. I think they are trying to get more people into FF. People who wouldn't have been interested in FF if this was just a remaster. @Foxtrot That has been the plan for the most recent FF's. I don't think Square Enix is going to lose any fans from changing gameplay a little. That's why some of the biggest franchises can go through changes and still sell. @MasterCornholio A remake isn't all for nostalgia. It's to modernize it as well. If a movie gets remade, it doesn't just bring it forward while keeping the same exact quotes. They rewrite them around the same idea (while keeping some of the more famous quotes).
Isn't that the whole point of FF15 FF15 - It's new, it's different, it has a bigger chance of drawing in new fans and those they lost with FF13 FF7 Remake - For old fans as they've been asking for it for years. Hopefully it will be just as good to get new fans aswell but they should like the game for what it was. If you change a game to suit new fans then they don't like the old game....they like something completely different.
The remaster already exists. :I You can still remake the game and keep the gameplay the same.
@Greatness But one of the key element that made FF7 special was its battle system. Yes it was turned base but for a good reason. With how the the Materia and summons work in FF7, im not sure how they will implement it if they were going with an action battle system. The enemies in FF7 are elemental base and are weak against certain elements and im not sure how we would change elemental attacks or spell on the fly if its action based. But i guess we have to wait and see.
Seriously Kayoss? Some people have literally no imagination. FF7 could easily be converted to Action. You guys act like Action RPGs are just action games. Foxtrot, it doesn't matter. None of the FF7 devs want to keep the same battle system. The vast majority of gamers prefer action based over turn based. THeres simply a bigger market for this remake. The devs have consistantly said the battle system will be different.
Don't act like no fans of the original want to play it in a new way either. I'd be happy with any battle system that's not the FF13 one, to include action rpg combat.
FFVII is running on Unreal 4 and its more linear than FFXv so of course it will look better
Simple just give the option of "Active Turn Base" or "Turn Base". The last three Final Fantasy games prior to FF7 had this. Basically FF7 was a departure from that by just having "Turn Base" only. Of course they could go with the paradigm system of FF13 or even something like the ATB/TB programming style of FF12 but I do think this will create even greater controversy. Personally I would like to see the "Battle Arena" done away with like they did in FF12 where there is no change in your environment and you can even move around or run away if required. This type of thing is fairly common to action RPG's. I do have the feeling that this would not be a popular move especially for nostalgia buffs. BTW. FF10 was also "Turn Base" only, but it did have the feature of being able to swap in and out party members so all participating party members gained experience. FF12 also had this feature but only surviving members got the battle experience.
If they change it to hack and slash FF, I am going to be really pissed off.
"we’re advancing through trial and errors as far as the battle system goes" That translates to me as: "We have no idea what the [email protected]#$ we're doing."
They are doing trail and errors yet I really feel like we'll see it either being like Final Fantasy 15s battle system or Final Fantasy 13s Can we just have a faster paced turn based combat with something like the ring system found in Lost Odyssey which keeps you more engaged. I know it's wrong to think but hopefully if they p*** off old fans with whatever they do the uproar will help them to go on a better path with Final Fantasy 8 when they remake that one.
fox I think they will go with something like ff15 gameplay to be honest with you. I see square enix going with eal time combat for all future ff games ff7 might be a remake but I think they will choose real time gameplay to attract those new to ff series. ff7 will very likely come after ff15 so they will want those new fans who bought ff15 based of real time gameplay to buy the remake too Atleast that's what I am hoping for
I'm hoping it won't be like 13. I'd rather the remake wasn't turn based but I would pick copy paste combat from the original oversions ff13 combat xD I do hope it will be a more advanced ff15. It's what I've always wanted from an ff7 remake.
Fox, even you should know that FF7 wasn't turn based, considering it was an active timer system. FF7 was like FF12, but the combat presentation is different. That's the simplest way to put it. You do mention Lost Odyssey, which had the ring system (even if simple) and was actually turn based. I would have no complaints if they made it like that, but chances are they're going to cater to the action crowd. Being brutally honest here, fluff the action crowd in this case.
Sorry FF7 was "Turn Based" only and was a departure from previous FF games which had the option of "Active Turn Base" as well. FF12 was both TB and ATB as well as having the ability to program each character's battle styles and reactions to different enemy actions and their attributes as well as reacting to their party members statuses. As an example. You could program one character to cure any party member of poison while another could cure party members if their health dropped below say 50% with an item or spell. Personally I don't think full action would work well with a party unless you have a means of programming your party members. In games like Skyrim your party members are basically un-killable although they can be put out of action for a short while and you can kill them permanently yourself if you are not careful.
To me they should add two battle system method and the player chooses which to use. A new redesigned battle system and the classical, original system.
We'd like the game to release! XD Whatever way they do it, one group is not going to be happy. I'll be happy either way. Why?? Because it's and ff7 freakin remake! :D
FF7 was ATB FF13 was just fast ATB so knocking FF13 for FF7 doesnt make sense. Knocking FF13 for auto battle yes but the hard fights in the game could not be won win with auto battle
please make it real time like ff15. if you want to attract more gamers than turned based is not the route to go Atleast in my personal opinion make all future ff games real time combat. I am buying ff15 because it's not turn based and I will buy ff7 als if it's not turned based you can hate my opinion but turned based work for its time but now technology has advanced to a point where they don't to rely on turned base and instead can focus on real time cinematic game play again I am not saying my opinion is right or it matters more Than others. if square enix wants my money than ff7 needs to be real time is all I am saying. I am not a fan of turned based gameplay lennox like I said technology has come so far that they can achieve so much going with real time gameplay. jjshredder true if they keep it old school Than not many new fans will buy it and if they change it than old school fans will not be happy either they are in a tough spot for sure I say ff15 is kind of a new beginning got ff series and any new fans who buy it and like the gameplay will most likely also pick up ff7 remake if the gameplay is sort of same with improvements
Although I still like turn based, I agree with you. Turn based was good for its time.
I agree that a lot of gamers (at least in the west) like super fast paced action games. Though if they choose to go that route with every single future FF, which game series will fill the voice? I know I would be quite sad, I love me some turn-based gameplay.
Just because it isnt a turn bassed game doesnt mean it has to be super fast paced.
Yet in this day and age, turn based is as popular as ever. Just look at the SMT series for example.
is that why ff15 is not turned based? I just gave my opinion and if you don't agree that's fine but I personally don't like turn based gaming that's all my point is
Oh don't get me wrong, I like action battle systems as much as you do, but I'd like to see another decent ATB-styled FF again, and FFVII would be perfect.
I can respect that.
Respect needs to be EARNED!
No matter what they do, it's going to Pi$$-off huge chunks of people. I absolutley adore FF7 but it should never of been remade in the first place. Just like Half-life 3 should never be made either, it will never live up to fan expectations just like this remake. I will , in hypocritical fashion, buy both of them of course.....SMH...
Just include the option to do classic turn based combat as well if you want and then you can tak on all bs combat you want. Honestly ff7 isnt really built for real time combat. I dont want it to be like type zero were I'm running around like an idiot while my npcs don't really do much and i'm just spamming distance attacks while I kite mobs. I mean do we want cloud to be the tank, barret to be dps while tifa is healer or whatever way you want to do it because thats how I imagine it turning it out to be with real time combat. Do something like ff13 combat and I can deal with it. Watch were gonna end up with crysis cores combat some how.
If the combat system is not going to be turn based like before they they can Forget my € and many other fans € and §.
I want to see an advancement in the combat. And I really think that's what will happen. I can't see this being turn based at all. They've said themselves they can't have them just standing there then jumping forward when it's their turn. It just wouldn't work with the high quality models they'll be using. I'll buy either way but personally I want a remake (as it's titled) not a remaster (I'll buy that when it releases this autumn on ps4).
I'm content as long as it doesn't muck it all up. Trial and Error is fine, you need to fail in order to improve and find the proper solution. I don't see them copy and pasting a current battle system, but they will most certainly take some form from FF15, or, perhaps surprise the crap out of us with a revolutionary turn based form of combat that mixes in recent battle systems. I don't know. But I'm not worried much. Never played FF7 by the way ;) Always waited ;) I'm that guy. lol
As long as it is nothing like FF X-2 or XIII, i should be fine with it. Crisis Cores combat could work.
The core issue they have is that FF VII was built on a materia system which worked well on a turn based system. When you go to an active battle system (such as Crisis Core), materia setups don't work as well. What they may consider is possibly adopting the Star Ocean / Tales game style of battle. It has active components but opportunities to set strategies and control actions of individual characters.
But didn't you still use Materia in Crisis Core? I'm sure I recall doing so. And I don't see how an active battle system would change that at all.
Yes you use materia in Crisis Core, I never said you didn't. Controlling one character, it was fine. Not great. But doing that with multiple characters on the field? I just don't see it working as well.
@TheOrion: They could use a more extensive variant of FF XIIs Gambit system for the other characters. Not saying it would be optimal but it could still be fun.
As dasteru says, it'll be a Gambit like system. Give the characters preset orders to follow, but switch to them when you want something specific. Nothing difficult about it, nothing that would hinder anything in particular. Ready for a Limit Break? Why not have a cue given to you by the character who's ready? Tell them to use it or not, or use it yourself when you switch. Same with summons. Or even pull a Tales and have preset buttons you can assign to certain commands or tactics. Controlling that in real time sounds way more fluid and exciting to me.
What you describe is quite literally my suggestion (see last sentence) in my initial comment lol. I'm not opposed to an active battle which is why I made those suggestions. I'm just saying it's tricky with an established game system.
Damned if you do, damned if you dont.
I know a lot of people will hate me for this but frankly I couldn't stand the battle system in FFVII. I hope they change it drastically for the better.
Better be turn based
plz keep working no more 9 years waiting.
It's interesting, I love the turn based combat from the past and I also like the new system. If there was a way to combine it in a happy middle. As much as I didn't like FFXIII's story or character, I absolutely loved the gameplay and combat, even if it was little on a simpler side. Either way, things have to evolve as time goes on.
They'll probably try to make the battle system similar to the style of Advent Children
Just leave it as it was !! Instead of doing something that will ruin the game.
I'd actually prefer they try something new and more interesting, but keep a legacy mode as well that's straight up ATB, random encounters, etc. who knows how feasible that would be to develop, but would certainly help cover their bases. if they do a decent job, i'm sure a bunch of people will give the new mode a serious whirl if nothing but for novelty's sake.
Can you imagine walking on the world map in the remake and seeing Rocket Town from far away with the giant space shuttle in the middle of it. There are hundreds of these moments which are going to be epic As for the battle system, I wish they would ask the old school FFVII fans what the best balance would be for making it fresh and new but keeping the core elements of the gameplay. I'm afraid that if we leave it a hundred percent to the developers, it could turn out something we do not want
FFVII was the very first playstation game i ever owned and the only FF i truly loved the rest were meh to me well except for ten, i thought that one was done well also but anyways back on topic. I feel that the only thing they should touch is animations, cut scenes, and voicing the characters. The fact that they want to change (IMO) the best battle system out of all FF has completely turned me off this "remake" and as of right now i will not be buying it. Of course this could change down the road if i end up liking what they end up doing but im pretty sure i wont.
Whatever they come up with finally, I will want to try it out to see how it goes, wish them the best with their trial and errors process :)
I wonder how they will release this in spring if they haven't even finalized the battle system yet. It would seem to me that they should be on solid testing and bug squashing if they want to release in spring.
as much as people do not like FF X-2, it had a very decent Battle system imo. It was a good blend of Turn Based, and Real-time combat. However it turns out, i'll be playing this and patiently waiting for an FFVIII Remake announcement.
I except to see the same ATB/random battles Square/Nomura else you can go to hell & I'm not interested for your FFVIIR-hack n slash-version fot stupid kids you can keep it & put it you know where.
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