Eight friends return to a secluded cabin atop a snowy mountain one year after tragedy befell them there. No cell phone service, no electricity, no way to get a hold of the outside world. What could go wrong, right? If the premise for Until Dawn sounds derivative, that’s because it definitely is. The tropes and clichés built into the introduction for Supermassive’s choose-your-own-adventure game are deliberately obvious. It was billed as a classic teen slasher in the vein of Friday the 13th and Halloween. Going into it, I planned to accept these tropes and play the game with an open mind. If that’s what the studio wanted it to be, then that would be how I looked at it. What it turns out to be, however, is much more than that, and that’s partly what makes Until Dawn a success.