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Destiny's Lack of Matchmaking Persists Leading Into Year 2

Destiny has long been hailed as a social game, one which uses a three player “fireteam” as its basic squad, and allows for friends to connect and play virtually all of the content together, from menial patrols and impromptu soccer matches in The Tower, to meat grinder raids meant to test skills to the limit. Yet lone wolf players still find it a struggle to access much of the high level content, simply because very little of it can be played alone, and the game purposely limits matchmaking options. Bungie seems firm on this point, and with only a few weeks until the launch of The Taken King, there has been no announcement to the contrary.

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ZaWarudo1157d ago

Good read and i wholly agree. There really is no reason NOT to include matchmaking for raids.

You're only restricting the player's options, Bungie.

LOOK_AT_THIS_I1156d ago

This was one big reason I quit playing. Most friends moved on soon after release and I wasn't trying to lurk forums to find a group or the silly ass method they made to implement clans.

The clan feature was just ridiculous. Something that has been implemented since ps2 longer on PC and you still have to look for online tutorials to find/create/join clans...smh

XBLSkull1156d ago

Bungie pioneered matchmaking lol, those people who were responsible must have joined 343i. Bungie isn't even a shadow of its former self after all the talent joined 343i.

DeadlyOreo1156d ago

@XBLSkull

Haha. If that's the case how's that working out for 343?

Grap1156d ago

@DeadlyOreo
actually he is right key employees from bungie left to 343i.

XBLSkull1156d ago

Working pretty great. Made the best Halo since the original, put out by far, the greatest remaster/collection that has ever been conceived and probably ever will be, and just about 8 weeks out from releasing the biggest title "next-gen" has experienced.

Old McGroin1156d ago (Edited 1156d ago )

@ XBL Skull

I believe the subject of this conversation is the matchmaking element and I think that is what DeadlyOreo is referring to when he says "how's that working out for 343?". Didn't the Master Chief collection have some serious problems with its matchmaking? I tried it a few months back at my buddies place and the disastrous matchmaking made it impossible to play online. Don't think he was referring to the quality of the games themselves.

I'll be picking up an Xbox One in October so hoping the online play actually works day one for Halo 5.

As for Destiny, I bought it day one for the PS3 but since pretty much all my buddies had upgraded to PS4/Xbox One it was pretty difficult to find anyone to hook up with as it seemed Bungie had actually put effort in to making it as difficult as possible. Was thinking of picking it up for the Xbox One as it looks like a more complete game with the expansions but after reading this article the memories of sitting around that hub for more than an hour waiting for a stranger to accept an invite came flooding back. Have a child now so time is a lot more precious and the thoughts of wasting hours sitting around doing nothing in a game just doesn't appeal to me. Pity, because when you actually get a team together the gameplay is excellent.

Always thought the Monster Hunter format would work really well for Destiny, i.e. have a notice board in the main hub where you can 'advertise' that you are looking for teammates and also what mission you want to do next so people can join teams more freely, think it would really streamline the experience.

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ChronoJoe1156d ago (Edited 1156d ago )

I disagree, I really do not think matchmaking would work for much of this content where you need to know about the class / gear of the people you're playing with, and be able to communicate with them.

I think it could work if they made microphones mandatory Raid matchmaking, however, otherwise I think people are liable to have a very bad time.

Additionally, for many the raids take several hours, but people would not be able to join mid-way because it would be unfair for the matchmaking to place people at the midpoint and miss the loot in the earlier stages. So if someone quit, these matchmade teams would be permanently down a player, possibly making it near impossible to progress.

I think there's more to consider than meets the eye, it's not as clearcut an issue as some often make it out to be.

Number-Nine1156d ago (Edited 1156d ago )

Valid Points. I think it would be better to have it than not have it at all and see how it works out. Mics would definitely have to be manditory.

Or at least make an in game search option so you don't have to go through PSN to make a party or send friend invites

BattleAxe1156d ago

8 player co-op in Resistance 2 worked out perfectly fine with matchmaking.

GutZ311156d ago

@BattleAxe

Raids not having matchmaking has nothing to do with the number of players, or the fact that they can be done in other games with even more.

Vault of Glass is a Raid that heavily demands team work beyond point and click turn based MMOs.

In most MMOs, you also have an option to revive yourself after a cooldown period.

In Destiny, you have a cool down before you can be revived in normal mode, and in hard mode, you have no revive.

Not to mention death is a lot quicker in a first person shooter, as is Destiny than it is in a MMO doing a raid.

Mics are mandatory for first timers in a raid.
If you neglect to use a mic, you might be ok, but if you are dying, or need help, you potentially just screwed everyone.

The timing, mechanics, and livability of most encounters depends almost entirely on being able to communicate.

I think if they are to put match making in, it would need to be a much more dumbed down version of the raids that we already have.

ZaWarudo1156d ago

I get what you're saying, but there still no reason not to include it. You can still use LFG forums and such, adding matchmaking wouldn't change your experience.
Or at least they should add some sort of chatbox function in the hub areas.
As it stands, using some 3rd party source just to group up for raids is very unintuitive.

@BattleAxe The Destiny raids are much more complex and intricate than Resistance 2's 8 player co-op. I can see why there would be problems with randoms, but still, having options wouldn't hurt.

The_KELRaTH1156d ago

Auto generated matchmaking would work throughout every part of the required 3 player content but as for raids there are a number of simple solutions:

Rather than totally random there is no reason why a section of the tower couldnt be for linking player together via game screens. Players sign onto the raid of interest till the game spots are full then the game starts.

I would also remove the level limits so to keep the value of raids. ie.
why lock VoG at 26-28? better that there is a raid game at every level BUT if a level 40 player players a level 20 VoG there are no achievements/drops etc. drops only happen when a 40 level player plays a 38+ level raid.

All missions are converted to strikes.

Destiny and its DLC does not make for a huge amount of content but its quite ridiculous to then take that content and waste so much of it or block players from accessing it because other might not be playing at the time.

WellyUK1156d ago

Your 100% wrong Destiny raids are no harder than any other MMO raid... Yet people get on fine in those just give it a month or two and the people who are doing them will know what to do. There is NO excuse for not having matchmaking on Destiny.

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worldwidegaming1156d ago

Matchmaking

Good? Yes! I can find a group to do all the difficult content like nightfalls and Raids.

Bad? Yes! I can imagine half the people being lazy or trolling like strikes by going AFK etc.

Solution? Implement kicks for players who idle or refuse to move
"That POE teleport just gets them killed and does not help at all.

No way to abuse a kick when you get a majority vote to kick (Some exceptions like 3 to 4 trolls ruining a VOG raid.)

I Vote Matchmaking on everything even if you wipe over and over.

ChronoJoe1156d ago

If you let people vote to kick they will abuse it. There were people kicking people out of Raids to steal checkpoints for their friends on LFG. It was quite rampant at one point, but now people take much more caution in selecting who the fireteam leader is.

People are jerks sometimes.

n4rc1156d ago

easy enough to implement the option.. people are manually matchmaking now so the same problems exist.

people against MM can just form their own fireteams or turn it off if you want to solo something..

i dont need it at all but many do..

Ozmoses1156d ago

Matchmaking is definitely needed for the end game content badly...

It's not about what people have or use... It's about how well they can handle themselves in the fight.

slinky1234561156d ago

The problem with people having to go look for other people is that most LFG groups want someone to "Have this Weapon" "Be this class" "only join if you can do this". "Have Ghally" was the biggest one. It will continue to progress that way and I know many people have already quit cause of this.

Omeganex99991156d ago

Exactly. That's the point. I don't get why I have to go to DestinyLFG, something that does not belong to the game, to find people to play. Why can't I do that in game if in the end I'm playing with random people anyway?

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