Typically, roguelikes are intended to be edge of your seat experiences fraught with the terror of the unknown and unpredictable. Players are given a set of tools to survive an often harsh environments that change after the player dies. Don’t Starve, The Binding of Isaac, and FTL are famed for their heartstopping victories and ragequit defeats. RymdResa is a completely different breed of game. Set in the isolated and infinite vastness of space, the purports an experience that is far more peaceful and slower paced than the rest. The twist of its design is a thoughtful break from the norm though it isn’t long before RymdResa provides its own challenges and annoyances.