NL:
As part of the inevitable circle of life in gaming, we come to a compilation of remasters. In some respects Nintendo was a trailblazer, as remasters and upscales are all the rage in modern gaming; with good reason, too, as playing a better version of a great title isn't exactly a chore.
It's Super Mario Week at Review Crew, which means that we'll spend the next three episodes looking at old school games starring Nintendo's favorite Italian plumber. Up first it's Super Mario All-Stars, a compilation featuring upgraded versions of Super Mario Bros. 1, 2, 3 and The Lost Levels. Did critics love this 16-bit collection of 8-bit games, or did they view this as a cynical cash grab from Nintendo? We turn to Electronic Gaming Monthly, Nintendo Magazine System, SNES Force, Die Hard Game Fan and other classic magazines for the answer.
I strangely prefer the 8 bit versions than the 16 bit. Might be nostalgia factor.
Mario 3 on the NES, SNES versions looked a not to clean and rent a mario, prefer them in their original forms, still played it, who didn't but I'd take the original games in this case every time.they were great in the first place, some things don't need constant tweaking, George Lucas I'm looking at you, the fact he put new Anakin at the end of Return of The Jedi was outrageous, little of topic but hey ho, as you were.
In the 8th episode of Impossible Gaming, Tristan of Punch Nerds tries his luck at one of the most difficult Mario games to date, Super Mario Bros The Lost Levels. All the while, Chadley is ruthlessly mocking him from the sideline. The two converse about over the level running, Tristan turning into a savage beast and Chadley in a coma.
For the most part, villains are right old bastards, and that’s a good thing. It’s their job, you know. If there was nobody around to oppose the player, many games would become pretty dull pretty quickly. Even so, some villains overstep their bounds, committing an act unforgivable in even the most lenient circles: depriving players of an enjoyable experience. Whether they do their job too well, fail at it, or achieve some form of entertainment-value inadequacy in-between, these villains cause irreparable damage to their games. What follows are just a few examples from the experiences of the Twinfinite Staff.