140°

Single Player: Does Xbox lag behind?

Single Player versus Player One. There is a subtle difference, but does Xbox One lag behind in the single player space? Luke Lohr over at Xbox Enthusiast asks the question.

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xboxenthusiast.com
Fro_xoxo3597d ago (Edited 3597d ago )

What?

Well, I get your point... In the near future there are SP driven games that'll release as you've mentioned.

ReCore, ScaleBound and Quantum Break..

XO has always excelled in MultiPlayer. That's because the games are made with MP in mind backed up by a solid network too.

I enjoyed Sunset OD Ori and Ryse and those were solo experiences. They have Mp components but I preferred playing alone. I wouldn't say the Xbox is lagging behind in the SP department. It's just a solid platform for multi-player.

TwoForce3597d ago

To be honest, i mean Xbox brand never have best single player for a long time, but they do have some great single player games like Alan Wake which most people said it was fantastic game. And i Know QB will have great single player campaign. Don't know much about Recore, i have to wait for that. And Scalebound, i know it cool, but i know it's going to be like your typical story of save the world, killing monster and badies with your badass sworn and your dragon. Platinum Games for knowing as their overtop action style. I'm enjoy their typical story of games, but most importantly it about the gameplay which i enjoy a lot of it. Oh my god, i remember when i played vanquish on ps3, it was one of the best over top action shooter and i want to see sequel. Hey Platinum, when you done Scalebound and Nier. Can you return to make another Vanquish Games, please ? Thanks.

Shineon3597d ago

Xbox was always good at providing local coop since the original Xbox( damn I miss Brute Force)NE way I'm pretty sure most multilayer games have a single player mode as well so yeah....

JasonBloodbourne3597d ago

Brute force!! Bloody hell I'd forgotten all about that game.

Automatic793597d ago (Edited 3597d ago )

Since launch Xbox One has had arguably the best single player experiences with multi player added for example DeadRising 3, RYSE,State of Decay, Forza, Max and the Cursed Brotherhood, Sunset Overdrive, D4, Ori and Blind Forest, looking ahead Rise of the Tomb Raider, Recore, Quantum Break,Scalebound. Even games like Fable, Halo and Crackdown although heavily marketed as Multiplayer have great SP.

jb2273597d ago

Does anyone consider Forza a "single player" game? Its a racing game...semantics say it has a single player component but thats not what they are getting at there. State of Decay is an online mmo type title isn't it? Is there a meaty offline single player campaign? RotTR is a multiplat, we don't even know what ReCore is at this point & Scalebound has been pushed w/ a co op focus, Crackdown is looking to be mp focused as well, same for Fable from what I understand. Can't really count on unreleased games that we don't have full information for, and I think the article is trying to get at dedicated single player titles whose primary focus isn't aimed at the mp community. There are a fair few sp games on XBO but that's never been a priority for MS.

Jmanzare3597d ago

state of decay has no multiplayer and just because they showed off crackdown 3 multiplayer doesnt mean that is the games focus. theres tons of xb1 sp games im not going to make a list

user99502793597d ago

Exactly. Being a more multiplayer-focused guy, it would never even occur to me to think of things the way the Author has put them. For me, I would frame it (and I often think this), "does Playstation lag behind in multiplayer?"

Automatic793597d ago (Edited 3597d ago )

I feel PS had fantastic SP in PS3 Era but in PS4 It has'nt hit its stride yet however with that said Killzone, Infamous, Knack, BloodBourne, The Order The Last of US have been great the last of US being more a PS3 game has helped it and looking ahead Horizon, Uncharted, God of War look to bring PS4 up to speed. In terms of Multiplayer PS exclusives way behind Xbox One.

user99502793597d ago

I agree. Easy to understand why people who prefer narrative-driven games would gravitate towards Playstation.

DragonKnight3597d ago

I'd say the truth is that both XBone and PS4 are lagging in SP but it's because the industry as a whole is lagging in SP. Too much focus on online in general and let's not forget the games with awful SP in favour of focusing on MP.

3-4-53597d ago

Some of the best Single Player experiences are in JRPG's.

PS4 looks to be getting the majority of those this gen.

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raggy-rocket3597d ago

The single player on all the flagship franchises e.g Crackdown, Halo, Gears of war, Forza, Fable etc. has always been amazing to me. I chose xbox over playstation mainly BECAUSE the single player on these games appeals to me so much. I absolutely LOVE story in games, especially in single player and I would say the Xbox exclusive single player holds its own very well and I hope the trend continues in Forza, Fable, Gears of war and Halo 5 (best single player imo) this year :)

TwoForce3597d ago (Edited 3597d ago )

I do agree with your opinion. But for me, i prefer Playstation Single Player Story games, that's just because i like their unique story which kind interest to me the most. For example, Uncharted franchise is knowing for best single player experience, i enjoy the characters, story and action sequences. Killzone Single Player, which i know a lot of people said not the best, but i enjoy the lore and story, because it was not about killing alien or save the world, it rather than a World War 2 type in the future. Now that's just my opnion, not fact. If you don't like my opinion, that's fine really. I won't judge really :).

gamer78043597d ago

It really doesn't have to be one or the other. Halo has great multiplayer as well as single player . Quantum break looks great next year

Eterna1Ice3597d ago

Will look even better on PC.

gamer78043597d ago

I know, the new xbox app on windows 10 allows for 1080p streaming, will be great to be able to easily play on the xbox one or stream from it to my tablet or my pc so we can play anywhere!

3597d ago
ninsigma3597d ago

I've always found that playstation was the place for me for single player games but at the same time there are some amazing single player experiences on xbox.

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180°

Halo 5 dev recalls the “frustrating” marketing that misrepresented the series’ most-hated entry

Halo 5: Guardians lead concept artist Darren Bacon explains that the game's marketing was completely seperate to the game's development.

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FortWaba61d ago (Edited 61d ago )

No issue with the marketing. The story was complete garbage.

-Foxtrot61d ago

The marketing wasn't the issue, it just felt 343 were so bothered about getting Halo away from being known as a Bungie franchise that they tried to introduce so many changes to counter this.

It felt like they were trying to replace Chief as a character thus the big push on Agent Locke (he even got his own mini series). Chief was even in less missions in comparison.

Introduced squads which forced single player gamers to be paired up with 3 AI players over drop in / drop out co-op.

Cortana was butchered, ruining that relationship between Chief and Cortana we all liked. Would have been fine if the twist was the Didact was secretly controlling her or something but nothing. Did she come back in Infinite? Nope. Killed off screen in a sudden 180 to her villainous turn and replaced by a copy since they knew they screwed up.

Expected you to have read all the novels and the like to understand who Blue Team were and their relationship to Chief, had no build up to the characters and it felt like they expected you to like them without it being earned.

Everything they did felt like change for the sake of change, to mark it was a 343 game not a Bungie one and it's hilarious as they tried to f*** around with the multiplayer in Halo 4 to make it their own before reverting things in Guardians.

darthv7261d ago

I didnt mind the switching off between John and Locke... it reminded me of Halo 2 and having the Arbiter levels to trade off to.

The story was okay for me. They had to do something different as the first three games were done and there needed to be new story going in a new direction. I get the die hard fans may not have liked it, but playing it for what it is... its perfectly fine. Its a continuation of halo 4, which itself was a nice original take on the formula.

Now bring on the disagrees.

cl198361d ago

It reminded me of Halo 2 and I honestly dislike the switching in 2 and 5. The devs should of just had cuts scenes for the Arbiter and for Locke.

Elit3Nick61d ago

Booting the ur-Didact from the games was one of the greatest narrative mistakes they made (after bringing back a logic-plagued Cortana, of course). Even if you had to read the Forerunner novels to understand his history, he was one of the most complex characters in the series, and he should have remained as an enduring part of the universe.

I'm happy that he at least got a send-off in Halo: Epitaph, but it shouldn't have gotten to that point.

XiNatsuDragnel61d ago

No issues it's just wasn't good story at least my friend it wasn't well written.

Tacoboto61d ago

Yeah it says a lot about the management of 343 at the time that they could have a marketing campaign be so disconnected in tone and story from the game it's supposed to be about.

I'd imagine it would be frustrating for the developers that the marketing beats seemed far cooler than what you were stuck making. Maybe it would've been better if 343 just continued the story from their previous game but nooo they couldn't be bothered to do that even once

entra8061d ago

its the worst halo game the story the map all was garbage

cl198361d ago

I'd like to introduce you to Halo infinite.

coolbeans61d ago

You are off your damn rocker if you think Infinite's story is worse than 5's. Just by cleaning up 5's worse elements off-screen makes it a default improvement.

PhillyDonJawn60d ago (Edited 60d ago )

Campaign wise Halo infinite was better due to setting. (Open world, different approaches, setting and mission tasks)

story wise Halo 5 was better. Infinite was literally all over the place. It's like they scrapped the OG story and tried to piece some sht together. They unalived important ppl off screen!!! (Spoiler free) Ruining the main plot of Halo 5 and infinite like wth!!! That alone made the "story" worse than 5. They have to reboot the series now or pull some story where these characters are still alive. (I believe the end reveals 1 is.)

@Beans i disagree with that last statement doing it off screen when that was the main plot and a huge deal is the wrong move. We legit should've got a boss battle that did that. It seem so unsatisfying and anticlimactic. We were suppose to get an IRobot/terminator type of ending and instead we get some off screen sht 😒 We couldve had Halo 4 level emotion, instead it was done as filler

cl198360d ago (Edited 60d ago )

@Coolbeans and @phillydonjawn

Infinites story was so disjointed due to the level design. It wasn't and in my opinion still not replay able. It felt worse then the ending to Starfield.

I'm saying this as a person who's still going through playing the MCC to finish out playlists, and has Ten's of Thousands of hours in Halo since CE.

Tacoboto60d ago

The literal ending to Starfield or the closing missions? Because some of those missions were actually pretty great in my opinion. Especially Entangled.

Halo 5 had a worse story I felt than Infinite but I agree on its lack of replayability. The single PNW biome is tiring and everything not green and foresty outside is metallic and reflective inside.

Multiplayer is solid but lags behind 5 too I feel. At least it still does get some new content even as they're openly abandoning Infinite's tech for UE.

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70°

Halo CE Mod Adds a New Way to Play Co-Op in the Worst Way Imaginable

This Halo CE mod allows a new way to play co-op, but probably in the worst possible way.

spicelicka81d ago

This looks like cursed halo at its finest, love it. They need to bring mods to consoles.

260°

Gears Of War Creator Urges Devs To Make Single-Player Games Amid EA's Live Service Focus

Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.

Relientk77138d ago

I agree with Cliff for once.

Single player games > GaaS

JEECE138d ago

Too bad he didn't have this opinion when he chased trends with Lawbreakers. Or when he chased trends with Radical Heights.

Popsicle138d ago (Edited 138d ago )

He learned from the mistake or he wouldn’t be advocating for more single player experiences. I find this refreshing in a world where we often see people so stubborn that they tend to double down on a mistake which results in making things even worse. Seriously, good for him!

JEECE138d ago

@Popsicle

Oh for sure, better late than never. And better to somewhat own up to your mistakes, rather than just blaming your release window, or advertising partners, or gamers lol.

anast137d ago

@Popsicle

Of course we will never know his intentions, but it's hard to believe he is just a naive agent that is learning from his mistakes.

-Foxtrot138d ago

He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.

RaidenBlack138d ago

Not converting Jawbreakers into F2P was the final nail in the CliffyB coffin.

Knushwood Butt138d ago

Jawbreakers would have been a better name! Heck, I might just go and trademark that right now.

BISHOP-BRASIL138d ago

@Knushwood

Aren't those a kind of candy already?

coolbeans138d ago

You're missing the point. His studio's short lifespan is what *inspired* him to make this comment in the first place.

-Foxtrot138d ago

Oh I know the point...I'm just stating the obvious and how stupid he was in the beginning to jump on a trend he had no real experience in. A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War.

He'd have been better creating something like Gears of War again, a great single player story and a good online mode.

coolbeans138d ago

-"A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War."

I mean... you're kinda muddying terms when Gears has always had a strong multiplayer component. Even if I grant you that, Cliffy B started cementing himself at Epic with Unreal Tournament, which was among the earliest shooter series to have "proto-GaaS elements" (downloadable maps, cosmetics, special editions that bundle stuff together). Lawbreakers and Radical Heights (were it finished) weren't major career shifts to him like they would be for, say, Fumito Ueda.

Regardless of that, it's still kinda useless to state the obvious when CliffyB himself made his comments with the benefit of hindsight already.

138d ago
CrimsonWing69138d ago (Edited 138d ago )

Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.

This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.

So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.

Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.

anast137d ago

I agree with every point here.

Redemption-64137d ago

Games do bring in a profit, it's the greed that is killing the industry. Here is a fact, live service games overall make more, significantly more money than single player games

What you should be asking is executives not wanting continuous growth or firing them. Saying devs should be fired when those who are fitting the bills and setting unrealistic expectations would make things worse. What do y9u think would happen if they released say, 30 single player games and over half of them fail? You are going after the wrong crowd.

DankSinatra138d ago

About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.

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