Single Player versus Player One. There is a subtle difference, but does Xbox One lag behind in the single player space? Luke Lohr over at Xbox Enthusiast asks the question.
Halo 5: Guardians lead concept artist Darren Bacon explains that the game's marketing was completely seperate to the game's development.
The marketing wasn't the issue, it just felt 343 were so bothered about getting Halo away from being known as a Bungie franchise that they tried to introduce so many changes to counter this.
It felt like they were trying to replace Chief as a character thus the big push on Agent Locke (he even got his own mini series). Chief was even in less missions in comparison.
Introduced squads which forced single player gamers to be paired up with 3 AI players over drop in / drop out co-op.
Cortana was butchered, ruining that relationship between Chief and Cortana we all liked. Would have been fine if the twist was the Didact was secretly controlling her or something but nothing. Did she come back in Infinite? Nope. Killed off screen in a sudden 180 to her villainous turn and replaced by a copy since they knew they screwed up.
Expected you to have read all the novels and the like to understand who Blue Team were and their relationship to Chief, had no build up to the characters and it felt like they expected you to like them without it being earned.
Everything they did felt like change for the sake of change, to mark it was a 343 game not a Bungie one and it's hilarious as they tried to f*** around with the multiplayer in Halo 4 to make it their own before reverting things in Guardians.
No issues it's just wasn't good story at least my friend it wasn't well written.
Yeah it says a lot about the management of 343 at the time that they could have a marketing campaign be so disconnected in tone and story from the game it's supposed to be about.
I'd imagine it would be frustrating for the developers that the marketing beats seemed far cooler than what you were stuck making. Maybe it would've been better if 343 just continued the story from their previous game but nooo they couldn't be bothered to do that even once
This Halo CE mod allows a new way to play co-op, but probably in the worst possible way.
This looks like cursed halo at its finest, love it. They need to bring mods to consoles.
Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.
He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.
Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.
This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.
So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.
Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.
About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.
What?
Well, I get your point... In the near future there are SP driven games that'll release as you've mentioned.
ReCore, ScaleBound and Quantum Break..
XO has always excelled in MultiPlayer. That's because the games are made with MP in mind backed up by a solid network too.
I enjoyed Sunset OD Ori and Ryse and those were solo experiences. They have Mp components but I preferred playing alone. I wouldn't say the Xbox is lagging behind in the SP department. It's just a solid platform for multi-player.
The single player on all the flagship franchises e.g Crackdown, Halo, Gears of war, Forza, Fable etc. has always been amazing to me. I chose xbox over playstation mainly BECAUSE the single player on these games appeals to me so much. I absolutely LOVE story in games, especially in single player and I would say the Xbox exclusive single player holds its own very well and I hope the trend continues in Forza, Fable, Gears of war and Halo 5 (best single player imo) this year :)
It really doesn't have to be one or the other. Halo has great multiplayer as well as single player . Quantum break looks great next year
I've always found that playstation was the place for me for single player games but at the same time there are some amazing single player experiences on xbox.