Gamasutra - Epic's Capps Defends Unreal Engine 3's Flexibility

At last week's Gamefest in Seattle, Epic games president Mike Capps led a presentation on Unreal Engine 3 development, opening with comments that appeared aligned to deflect criticism that the engine is not as flexible or as usable as has been implied in the past.

While Capps maintained that Unreal Engine 3 is "made to be modified and extensible", he suggested that it is "really a game engine that's been made for a specific purpose... I like to say that it's ready to go to make a game, if you're making our game." Here, Capps is referring to Epic's Gears of War and Unreal Tournament III.

Read Full Story >>
Oculus Quest Giveaway! Click Here to Enter
The story is too old to be commented.