GR-UK writes: While the latest Rise of the Tomb Raider gameplay demo suggests a step back in the direction of raiding tombs and solving puzzles, you may still be hankering after the purer style of gameplay offered by the older games. Lara Croft Go may be what you're looking for. During Gamescom, we caught up its brand manager Genevieve St-Onge to talk the game's design and how it taps into the older version of the series.
"As with the first classic Tomb Raider games it's all about Lara fighting against the environments," she explained. "We have different creatures, you have traps. You have turn-based boulders."
For a while, there was a sizable difference between the quality of games on mobile devices and the quality of games on consoles or PC. As technology has progressed and the audience has expanded, the games available on mobile devices have changed and cell phones have become a viable option for gamers. This is partly because major publishers saw an opportunity and decided to squeeze their gigantic franchises into the portable market.
I feel as though mobile games will always suck because of lack of built in controller... I don’t care for iPhone Xs being more powerful than Switch, better graphics are worthless without a proper controller. (never mind the scarcity of quality games that aren’t cheap micro transactions filled crap games)
How well does Lara Croft GO's isometric turn-based strategy action puzzle gameplay make the transition from mobile devices to PS4 and Vita?
appUnwrapper writes: "This is a complete walkthrough guide with tips, tricks, solutions and answers for the Mirror of Spirits expansion pack of Square Enix’s iOS, Android, PC & PS4 game, Lara Croft GO."