GR:
"COD is a beautiful mixture of science and art, a game that modestly hides incredibly smart design behind the 'big, brash shooter' badge it wears with pride to make players - old and new - feel included and excited about each iteration. There’s a hell of a lot of effort put in, each year, to making sure that everyone who plays has fun. And that’s not just about making the bangs bigger or the settings more outlandish - it’s about everything, right down to the way the multiplayer maps are made. Especially the way multiplayer arenas are made, actually. A great map can make you feel like a total badass, regardless of rank, loadout, or actual ability. With this idea burning inside my brain, and a license to chat about COD Black Ops 3, I sat down with Treyarch’s Studio Design Director, David Vonderhaar, to discuss the secret behind creating the perfect multiplayer map."
David Vonderhaar, one of the creators of the Call of Duty: Black Ops series, has founded BulletFarm with the financial support of NetEase.
Oh great another well known ex dev starting a studio with AAA budget, wonder how this'll turn out especially that this is another cod dev.
Just 24 hours following the Modern Warfare 3 reveal, former Treyarch Studio Design Director David Vonderhaar has announced he’s stepping away from both the Call of Duty studio and Activision.
Sirus Gaming, along with other Southeast Asian media outlets, were given a chance to sit down with Treyarch’s developers to talk about the upcoming open beta, what players can expect next week and some specifics “things” about next-generation.
'COD is a beautiful mixture of science and art'
I'm not convinced it's either!
Recreate it in Battlefield?