VRFocus reports on comments from Sony Computer Entertainment's (SCE's) Shuhei Yoshida in which he suggests that 'everyone will use' VR in a few years.
People keep saying that, and have been for a couple years... but I'm just not seeing it yet. I dont know anybody who uses VR. nobody->everybody seems like a stretch to me. Unless you have a gaming PC, there is no opportunity here. I have yet to see anything Morpheus related that would prompt me to consider buying one.
Well you have to experience Morpheus first before committing to it. I think it does have a future and if it gets amazing support from devs then I see no reason why Yoshida is wrong here.
the problem is in a few years the ps4 will be 5 years old. will project morpheus be adequate in the future or will it be like the playstation camera and kinect that had to be improved as technology got better? and the support will stem from how well morpheus sells. its a bit of the chicken and egg syndrome. nobody wants to commit when they don't know the real userbase. which is always a problem for peripherals. i really want to try it but we still have no idea on pricing.
Sorry, but you can keep your VR bullcrap.
Cool, more for me :)
1 is enough for most people. How many VR headsets do you suppose you can wear at a time? :)
One for me, one for my parents, one for my brother, one for my sis and 7 for me. Because why not
That likely isn't true but it could be pretty big if done right and the experience looks good.
ITs cool and fun just like motion controls but do you really wanna replace the normal controller?Nope. That's how I felt about VR compared to my tv or monitor when I used it.
Why would this necessarily replace a normal controller? You can still use it with VR?
Agreed, if there experiences aren't there then there's no point investing! I'm still concerned about the impact on your eyes though so i'll wait a while to see how things pan out.
It likely will be true, here is why its now viable technology, where before it was really..really expensive to obtain VR equipment and even those expensive ones designed were not any where near as good as the options we have for VR now. The fact is Sony is just one company moving into VR, the point yoshida is making many of the tech company's out there see it now as true 1:1 viability to be able to make use of VR not just in games but other means. Example: google card board is now a means and a way for many to try out VR of today. Its not the best , but its better VR experiences than what VR was 15 years ago. Its about more on the evolution of VR advancement and Showing the Consumer the changes that has taken place since VR's compute vision. With many fields in computer science moving to include VR its not a matter of if. Its only now a matter of when. The VR today is a very large leap from the way VR has been for So many years. It's now at least by many in the tech field and not just Sony , that today Infact see it as now a Very Viable Tech to be now usable across the tech industry, not just for gaming also.
Price and content will be the major factors in determining VR's success. Also, I've yet to experience VR and I have no idea if I'll be able to use it 'motion sickness?' but I really want to try it. I don't think you can explain it to someone, I think the person needs to try it for themselves to see if they like it or not.
IT's really fun and neat....but I wouldn't want it as my main gaming platform to play on. I've used oculus rift, it was really fun and you feel like your there but after hours it gets uncomfortable,inconvenient, and you just miss being aware of your actual surroundings and gives you a headache after awhile.
Just like motion controls...
And just like motion controls out of the big three, who among them are still using their motion control method to be still viable to be used for not just casual game experience's or to be mainly used as a voice control UI method to control the console? The fact many use that "Just like motion controls" "Just like 3D" to have a go @ Any of the big three is really ironic, because at least with what Sony is and has shown 3d, Motion controls Sony wanted to make the best 3D game experiences, and with Motion control based methods again Sony wanted the best made designed method to have a a motion control method for gaming. Out of the big three at least their showing results that prove it Infact can work well for hard core gaming control method and for a experience in visual for hardcore gaming. What has Nintendo done with their WiiMote to advance the technology to become a better control method for hard core gaming control. Or how about Microsoft with Kinect? Its very clear to me the other two have really given up. While not only Sony Infact see the value in Sony's design for motion control to be used with VR just look at OCRifts motion control method. So you and others can keep having a go @Sony if you want, at least Sony is trying to advance HARDCORE gaming above just using a KB+ Mouse or a game pad only for hard core gaming control methods, and is trying to move hardcore gaming forward With new ways to play hard core games as well as casual gaming.
If by 'a few years' he means 10-20 then I could believe that. It'll take a long time to establish a decent price and have plenty of non-gaming software to get a lot more people to jump onboard with it. I don't doubt it'll happen though.
I've used morpheus and oculus, for me personally it's Def the future, you have to try it to believe the feeling it gives you. I was wondering if they will allow mirrors edge 2 to use it as it would be freaky falling to your death if falling off a building
Nah. VR, like 3D, is a headache. I don't think it'll really catch on. Honestly, even HD is sometimes too much - my eyes dry up and start stinging slightly.
Why would high def cause your eyes to dry up? Are you intently focusing on small details in the image? Oh... porn, right?
I don't know, maybe it's just me. My eyes get stingy if I look at HD stuff for too long. Also, just as an addendum to my previous comment: There's a video somewhere of a guy playing a VR horror game, and he's literally in tears by the end of it - almost as if he thought it was real. That's not fun, that's just unpleasant. I honestly think there's potential for VR to mess up a person's perception of reality.
VR has far reaching uses beyond gaming however, I've yet to be convinced to invest in it on any level at this stage. Its definitely a case of wait and see for me at this stage.
Technology sure does evole every year.
I want more than just games in first person view.
I honestly believe that. So many application for VR especially concerning science, engineering and with family oriented stuff like amusement centers and yes gaming.
Not everybody is a engineer, scientist, doctor or gamer so yeah not every one. Also why would VR be entertaining in amusement parks when you could enjoy it in your own home, it is supposed to provide the experience you want from an amusement park in your own home. Everybody is a bold claim and when it comes to VR just wrong.
@ level 360 The same for me, I see more companies, big ones at that that had a opinion that recently was changed about VR and its Viability. Before it was not really viable. Now it is. The recent advancement of powerful screens and mobile chipsets where even your smartphone can be a core component in making your smartphone be able to be used as a VR headset. Is one of the things that make it more Viable now than before. That's why its more viable, that before you had to have expensive gear that was extra for to even get a decent VR experience, if you wanted to have such an experience. But now smartphones contain all the hardware other than a housing And a Cole of things like lenses and some magnets. But which is cheap to get. Its now really a viable tech that many companies see that its now very viable to invest into it, because the level of cheap VR even using something like google card board is pretty decent VR effects tonuse that even works better than the high end VR gear 20 years ago. Its the scale at which before so few had the get ups for VR , but today's day and age VR due to making consumer level product into a VR headset like your smartphone into one for cheap..its now much more viable now a than it ever was. Instead of a headset they have a housing for your phone to put into and a App gets downloaded and now you have a VR headset.
VR is a thing you have to try to truly understand how it works. And how it affects you as a player. In the start it will be an addition to gaming. Not something that will replace how we play games today. Maybe it will sometime in the future as hardware and software evolves. But for now it's a really cool addition to gaming. And everyone who has not tried it yet should be really excited. It's kinda mind blowing some of these VR experiences.
I think the big switch will come when the major FPS support VR
I may have one, but would only be used as a gimmick, I am more of a traditional guy.
it will remain niche, until wearable hardware is removed from the equation maybe it will have a chance. But its been around for a LONG time like 3D.
@gamer7804 + it will remain niche, until wearable hardware is removed from the equation maybe it will have a chance. But its been around for a LONG time like 3D. Its more to do with cost with VR and what it can add to the experience. With cost being way lower now for hardware, and experiences way better that VR of the past its much more Viable now due to those factors before being so high for cost and the experience not worth the cost to invest. VR had always been at a premium level but with all you need is a housing with some low costing components and your smartphone being the core. Its now no longer a problem as it was before.
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