Roguelike indie games are in a bit of a weird spot when it comes to public perception. On the one hand, you have gamers that willingly welcome the brutal challenge they tend to bring to the table. On the other hand, there are plenty of folks out there who would prefer a swift kick to the groin than to have to play through another game with procedurally generated levels. Some titles, such as Spelunky, can win over even the staunchest critics of the genre. The Swindle, which shares some similar traits to Derek Yu’s brilliant work, is not one of those games. But is being uncompromising in your gameplay necessarily a fault?