"The answers are all here. The answers are in the light."
How did you react to that line? Did the ambiguity intrigue you, the mystery of what it could mean that "the answers are in the light," or did it just not phase you at all? It's an important distinction to make now, because if you're the latter type, you might not get a lot out of Everybody's Gone to the Rapture. But if you're the type who loves to soak in a good story, pore over every clue and poke your nose into every nook and cranny in search of some greater understanding, then you'll find Rapture to be a poignant and tenebrously beautiful experience that rewards your thoroughness and devotion. It's a flawed game for sure, sometimes maddeningly so, but the bright spots amongst the darkness here are usually just good enough to be worth the trudge.
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
DSOGaming writes: "These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture."
Again Reshade is not Raytracing, is a screen space post processing effect. Thats like calling SSAO "Global Illumination"
From Eurogamer: "The Crackdown 3 developer said it had acquired The Chinese Room, the studio behind Everybody's Gone to the Rapture and Dear Esther, from founders Dan Pinchbeck and Jessica Curry."