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Chariot turns app-controlled smart lightbulbs into a beautiful, frustrating experience | GamesBeat

GB:
As an indie developer in 2015, it’s difficult to get noticed. Waving down attention from the masses gets significantly harder when your project is a 2D platformer, because, come on, it’s the genre every developer that grew up on the 8- and 16-bit eras has been dying to design.

So what do you do to get more eyeballs on your game? I say go the honorable, yet possibly naive, route: create a forward-thinking idea and have a good sense of play design. Others would recommend finding a gimmick and exploiting the hell out of that.

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