Mirror’s Edge Catalyst to reach “new levels of GPU optimizations” via async compute

At its presentation during SIGGRAPH 2015, developer DICE discussed the sift to modern hardware and the use of advanced rendering techniques in the forthcoming Mirror’s Edge Catalyst for PC, PS4, and Xbox One. The developer went into detail regarding both the GPU and CPU side of graphics processing that the open-ended parkour driven game requires.

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1793d ago
Ashunderfire861793d ago

Can't wait for this game, I remember playing the first on PS3 a while back.

kingPoS1793d ago

Yeah, the game was seriously underated. Even though I own it on disc, I didn't wait a single day on december to download it free on both my accounts.

Gateway MT6706 2008