Game companies don’t often get to play a happy trick on their customers.
EverQuest II‘s designers got an idea early in June: They would release two new servers for their free-to-play massively multiplayer online RPG that would only have the original game on them, circa 2004. Players would vote for when the company should open up the game’s expansion packs on those servers.
One piece of the game would be missing, presumed lost forever: The starting zone, which consisted of an island and boat ride, could not be recovered. Players were irate, saying this wasn’t nostalgia, this was just two new servers.