Why I love: Climbing towers in video games

David Roberts:

"If you're playing an open-world Ubisoft game, there's a good chance you'll be climbing some buildings. Whether you're ascending the greatest architecture in Italy, destroying the radio in a series of barricaded towers run by a despotic dictator, or clambering up nondescript Chicago buildings and hacking into the ctOS mainframe, your goal is the same: Get to the top so you can reveal more sections of your in-game map. This design is so prevalent, it's even bleeding out into other developers' games, as you climb a precarious antenna to unlock a new safe house in Dying Light, or leap up a sky-high series of platforms in Saints Row 4. But whatever the reason, however common climbing towers in video games has become, I can't get enough of the thrill of the ascension."

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