Ready at Dawn recently shared their technology at Siggraph 2015 explaining the use of 4xMSAA on PS4. They also shared a comparison between No AA vs. 4xMSAA on PS4.
Good to see this computation heavy tool being used on console to such great effect, makes a big difference. I think Forza Horizon 2 was the first time it was used on console. Great to see the developers improving our games
excuse me, but did you just say that... Forza Horizons 2 is a technical achievement? *hits the disagree button so hard that I crush my mouse and damage a desk leg causing my computer to crash to the floor and burst into flames*
Name 5 other console games that have 4xMSAA Yes Forza Horizon 2 is a technical achievement
Forza Horizon 2 is 1080p on the Xbox One, AND features 4xMSAA. Regardless of what you think of the game or it's visuals, that is a technical achievement. Or have you not noticed that many devs struggle to hit 1080p on that same hardware?
part of me knew i would get an odd mixed bag of replies from people who arent particularly good at identifying sarcasm. Though I was hoping that the idea of me going Hulk on my desk and my computer bursting into flames might be sufficiently red flags. note to self: be more ridiculous
I don't think anyone believed you literally did the hulk smash, but it's quite normal to interpret that you were trying to exaggerate your point. But yes, I would definitely encourage you (and everyone else) to be more ridiculous.
"Forza Horizon 2 is 1080p on the Xbox One, AND features 4xMSAA. Regardless of what you think of the game or it's visuals, that is a technical achievement." I think that's a bit disappointing to consider 1080p, 4xMSAA an achievement for all consoles this gen... *goes back to Full Auto 2: Battlelines*
Calm down, he just said Forza 2 used it for the first time on console. Everyone knows that overall, the Order is more visually impressive. I'm saying that aware of the fact that the two are completely different games.
Forza Horizon 2 is an amazing looking game, remember its doing 1080p, solid 30 frames with MSAAx4 in an open world environment.
Lol....I needed that,Thanks.
Forza horizon 2 is a technical achievement for what they accomplished with forward rendering. http://n4g.com/news/1602435...
Yes, Forza Horizon 2 is a technical achievement.
If you don't think FH2 is an achievement then you are blind. The Order blanks out a third of the screen, has an erratic framerate and is very linear. I would hope compared to FH2 what is left does look better because it isn't doing near what FH2 is doing. Open world, drivatars, rock solid FPS, 1080p and 4xMSAA. Yeah, compared to The Order, FH2 is an amazing technical achievement.
uhh Forza Horizon 2 is a very good looking game. It just is. Just because you like Sony better doesn't mean good things can't also happen to XB1 as well.
Im a playstation fanboy, have been for years I also own an xbox one/ had 2 360s I invested in pc gaming september 2014 and i can tell you something, all of these graphic console wars are absolute garbage and boring to read, since getting a pc and realising "the other side" - it really becomes clear just how petty and how sad these " console graphic wars " are!
Forza Horizon 1 Alan Wake Gran Turismo 5 in 720p mode Heavenly Sword Warhawk Super Stardust HD in 720p mode I mean there were actually quite a few early 360 games that used it. Most developers don't use it now because of the performance and the fact that it doesn't work well with deferred shading.
Does no one remember what God of War 3 did on the ps3? lol
Devs explain how they used 4xMSAA on TO? Was it magic? Did they make a deal with the devil? Are they programming gods? No! They just turned it on. Thats ity! Its that simple. Any game can do it, heck even last gen games/systems can do it, its just that these so called next gen systems are so weak, so pathetic that they struggle to even do that! And the fact that people think that 1080p and 4xMSAA is a "technical achievement" is just sad and shows just how pathetic these systems and its fanboys really are. And UFC had 4xMSAA on PS4 (and just 2xMSAA on X1). And that was out way before FH2. Btw, i have FH2 and its a nice looking game but its no next gen marvel, especially not because of its AA. And i also have TO and while it a pretty next gen looking game, i dont like the "soft" look it has (just like Ryse, which i also have). Ok, now have fun disagreeing away.
Agreed. Many need to factor that its also based on how demanding the game is. Is doesn't Forza Horizon 2 have a 360 version? For arguments sake, would it not be easier to actually do such a thing on a lessor title then on a very demanding one? How demanding could Forza Horizon 2 be if it was able to even have a 360 version? I would say the Order or any title exclusive to current gen with a demanding engine would better suit the whole "technical achievement" idea.
You won the Internet for the day.
the order was sub hd, don't you sony bots hate sub hd like killzone mp? forza h2 was 1080p with 4xMSAA which was impressive and was actually playable.
No offense it FH2 might use it but it looks nothing compared to Drive Club. So really saying that it looks great really doesnt defy technical achievement to a game that doesnt use it.
Ye but then again FH2 is a much better game than Driveclub no matter how good it looks.
Its an open world racer and is impressive nonetheless.
i don't know where the magic hype about driveclub visuals came from but i got the ps plus edition and it looks horrible, jaggies, lots of low textures, the presentation of the game wasn't as clean as a gran turismo or forza game. and a 30fps racer too, thought the ps4 could do a better job but i guess not.
well this whole article was made pointless by them only uploading small resolution pictures, yes you can still see the difference if you look hard enough, but you cant see just how much of a difference it really makes because tese pictures are so low res. Why even bother? I hate when websites do this >:(
Title is a bit weird. I mean "We didn't" is a pretty funny explanation. They used EQAA, with some post process temporal AA. Digital Foundry said in their analysis that it wasn't 4xMSAA as well. They said it was good, but the characteristics of the solution were not those of 4xMSAA. GamingBolt did a "technical analysis" as well where they claimed they could totally see the 4xMSAA, and totally weren't just parroting something they heard elsewhere. So... props to digital foundry, and same old from Gamingbolt.
The developers officially called it 4xMSAA, and even in the slides, they detailed the steps on how they approached it. They put the AA quality somewhere between 2x to 4xMSAA. The title reflects developer's statements while the actual article details their method. I don't see anything wrong with it.
4xMSAA is a specific and well-established technique. It isn't a measure of quality. Getting results similar to 4xMSAA is not using 4xMSAA. It's like trying to explain how to ride a bike by saying "you just need to run quite fast".
there's literally an endless solutions to get 4xMSAA quality, but calling this 4xMSAA is pure lie or ignorant.
I think they should've tried a custom resolution of 2160x900, having a pixel count closer to that of 1080p downsampled while keeping their aspect ratio, IMO...
Still focusing on the engine i see?
If it's gonna be used, potentially on multiple platforms, for the whole of the generation, why the hell not? You got a problem with it?
Seems reasonable considering the purpose of the event. They were there purely to discuss how they achieved the visuals of the game...
AA is Vaseline on the screen, end of story, it's the difference between a 100$ gpu and a 200$ gpu.
You clearly have no idea what AA is do you...
He's overeacting, but he's not entirely wrong. AA does indeed soften/blur the image in a game (and not just cheap AA like FXAA). You can tell by getting a game to look equaly jaggy-free using heavy AA and simply running/downsampling a higher resolution. The latter should look clearer a tad. Though I think it's a bit extreme to say the difference between the two is akin to smearing vaseline on the screen.
TXAA and FXAA I'd agree. The rest do a great job. You speak from inexperience.
bloom is Vaseline.
Did anyone else see the apart about The Order being the most visually impressive game on any platform including the PC? Huh? There are way more games that look better than this. That statement is crazy to me. Not taking anything away from The Order either but that is just nonsense.
Please enlighten us with retail PC games that "look better", considering there is way more. Give me a list of 10.
Can't think of a single one. Sorry. Techincally, sure. Image Quality wise? Plenty. But between the two and factoring in visual fidelity and there are few games out there that pack The Order's visual punch.
The Order is a tight, tight game and what they do with those environments is very, very pretty. They set a VERY high bar for asset generation and honestly, I can't really think of a linear shooter like The Order that equals it on the PC. I said the same thing about MGS4 way back in the day, some games crush it on a TECHNICAL level, but the art and details are second to none.
it isn't that good looking... Not even the best looking on ps4 in my opinion.
Holy crap, I would love to see what you call "good looking"
As a gamer that games on both console and PC...they are very much correct to say that. No game on PC currently even comes close to what The Order is doing. I mean...if it was true, where are those photos of those games? PC has had better hardware for longer, that doesn't mean its supported, that doesn't mean many games like the order are coming out for PC etc. Many, many gamers need to learn the difference between possible on PC, and released, happening and existing on PC. Yes...it can happen on PC, clearly, yes...it would look way, way better on PC... Are we forgetting that business wise it doesn't really make sense? As to why you actually don't see games like The Order on PC, not even close. Its why many seem to fad away and disappear when questioned where are those phantom games? I once again game on both PC and PS4 and can 100% say, I've yet to see any PC game that looks like The Order. Not because it can't be done, simply because its hard to fund with very little information regarding PC gamer's specs. Like I always say, modular hardware is always a double edge sword. You could have the hardware, doesn't mean you get the exclusive support, choosing your set up also means your singling yourself out, no 2 PC builds are really going to be alike, thus...its hard to create a highend PC title with very little information in regards to who has what in their rigs. I question PC gamers that even assume or think having it means the high end hardware is 100% needed to run the game. That is just so far from the truth. 100% of XONE's and PS4's have 8 gigs of ram, thus....every game released can use those specs to the very FULLEST, that is not the case on PC, many are still using 4gigs, hell I'm still using 4gigs lol. Existing on console and possible on PC are not the same thing and I think many really, really need to learn why that is. One is happening, the other in technical sense "could". So could a NASA super computer but I've yet to see Valve or Bethesda fully support that lolz.
Finally an honest pc gamer who understands how developers approach designing their games for pc. (well not finally, theres a few around this site, just always refreshing to see one) The last time I remember a pc game being made exclusively for the highest specced rigs around at the time was Crysis (please let me know of any since, would love to see em in action, im a sucker for sexy cutting edge tech!) and due to its disappointing financial performance (from the pov of crytech) this led them to pull back the fidelity in crysis2 and crysis3 to reach a larger install base. It makes the most business sense, and a lot of elitist pc gamers seem to ignore this fact, and talk about 4k reoslution. But IMO those made for 1080p character models, those 512x512 textures (are we at 1024x1024 yet? sorry been a while since i looked in to it) aren't gonna get any better at 4k, especially moreso if you whack up the antisotropic filtering to cover up those now glaringly jaggy blown up textures. yes 4k will be amazing, but it's nothing to sing and dance about, not until developers startbuilding their assets to take full advantage of that resolution. Of course you guys still get better LOD, draw distance, tesselation, things like physx etc, that totally makes pc gaming a beast, but those who just come in and pipe "wah wah wah 4k i am teh best", you're showing just how little you actually know about things. I have never been able to afford a gaming pc, anytime i upgrade its always 10 year old tech i got from a hand me down or a great bargain, i can now run minecraft and that makes me happy. But I love reading up on new tech, game design etc because getting a glimpse of where gaming is goin and whats goin to be possible REALLY excites me. long story short, i dont have a high end pc, but I know more about this stuff than people who do, it would seem. Declare master race all you want, but all you're doing is giving actual pc enthusiests a bad rap. You're just as wretched and as fickle as console fanboys who have such a narrow minded view of what I am proud to call a hobby and a passion of mine. Too ranty to bother spell checking, look forward to discussing and debating this further with you fine folk. p.s. I hate anyone who will get to play star citizen, that game looks sick :( And I'm kinda disappointed I wont be able to experience no mans sky on pc, somebody get me a WAAAHMBULANCE! (old school bungie weekly whats update circa 2004 reference right there XD I miss frankie o connors weekly updates :'( )
@Christ- your very welcome. We do exist lol. "The last time I remember a pc game being made exclusively for the highest specced rigs around at the time was Crysis" Agreed. I would say Crysis and Metro 2033, Metro had some high assets, textures, amazing tessellation etc. Both Crysis and Metro 2033 got console versions too. I fully agree with you with how Crysis was handled. EA could not afford to just make an IP exclusive to high end PC, Crysis for a long time was the bench mark for high end, if you could max Crysis 1, you legit could max out almost any game easily. Now consider with that understanding......Crysis 1 still got ported to PS3 and 360, thus...how demanding was the game if it could be scaled back and released on consoles? All this shows is that even the most demanding PC title can be put on console with some effort and based on pure business logic why not? This concept of the ultra AAA PC title is that of an enigma, a catch 22 if you must. To get such a game done, it would cost lots of money, lots of money that would clearly only come from the PC market, a market of high end that is really low. Never mind the high end install base, what about the install base of the high end's gamers in general? Owning a high end PC doesn't mean everyone will unanimously buy that 1 game, as to why we don't see games like The Order on PC. "yes 4k will be amazing, but it's nothing to sing and dance about, not until developers startbuilding their assets to take full advantage of that resolution." Agreed and agreed. That is like me playing GTASA in 1080p as if GTAV in 720p is trash. The reality is....that new engine, trumps some upscaled dated engine any day. As to why more people got GTAV on PS3 and 360, then they did GTA SA in HD. 4K is nice, don't get me wrong, its doesn't go against a new engine, its not magic, it can't turn HL1 into HL2 lol Many seem to be under this strange assumption thats how it works. Both console and PC have great advantages, 1 for the industry, 1 for the tech. Its like...having the hardware means jack, we get AAA console exclusives yearly while the concept of AAA PC titles is literally almost in inside industry joke. Also very ,very excited about Star Citizen, legit one of the only PC titles I'm very, very excited about! That concept is as next gen as it gets, even Chris Roberts didn't rule out consoles getting ports of it so no worries. When they finish parts of it, I see them hiring a team to bring it consoles, its also a pretty low entry title in terms of specs, if you can run Crysis 3, you can run Star Citizen.
Man I wish ts sort of dialogue/conversation was more common place around here, thanks for restoring my faith in n4g a little. Still waiting on the disagrees to swoop in on us XD I might be wrong in this assumption but I believe crysis 1 just had its assets ported into the more streamlined scaled back engine they used for crysis 2/3 to get it running on consoles. At least, that was how I figured they did it.
As a PC and console gamer... no. Single best looking game I've seen is probably Ryse at 4k, but there are plenty of other games that outshine The Order at that resolution. There are plenty of screenshots of Ryse and other PC games at 4k resolution that look a big step up from The Order. That's screenshots, where the significant benefits of 60fps are not conveyed. Obviously you need a 4k screen to really appreciate them, but to say console games come close to PC games is just... no. 4k can't improve animations or add realistic skin shaders to old games or anything like that, but to say it's not worth it unless you have "4k assets" is just a lack of understanding on your part. How many "1080p assets" (or 1024x1024 textures) can you fit on a 1080p screen? 1. If it's the right shape. Anything more and you lose detail. How many 1080p assets/textures can you fit in a 4k image? 4. You can view those great quality in a 4k image. You would lose 75% of the pixels if you tried to view the same scene at 1080p. I'm not knocking what The Order does well (and I quite deliberately avoided that quote from the article when I read it), but it's hard to bite the tongue when people start running with misinformation and patting each other on the back.
@Volk- "but to say console games come close to PC games is just... no." No..I'm saying no one is exclusively supporting PC to produce that type of content. Ryse was not made exclusively for PC as it has a XONE version as it was made with XONE in mind, also I've maxed out Ryse on my HD 5770...your clearly completely missing the point. Ryse's existence on PC is based on XONE being made...it wasn't a game made for PC exclusively with a demanding GPU as my HD 5770 was able to max it out quite easily with no effort and I would never say I own a beast rig or even high end lol 4K won't just make GTASA look like GTAV LMFAO! Yes...4K looks nice, I've seen it...but that is like saying FFVII in HD on Steam looks amazing vs FFVII in non-HD on PS1. Yes...it does look better in HD on Steam........ Better then FFX in non-HD? Better then FFXIII in non-HD? I mean.....you do understand that having a high resolution and a new engine are not the same thing right? 4K won't make a game just look like real life as doesn't that suggest any game running in 4K or hell 8k can beat a PS4 or XONE game? The deep, deep lolz. I mean..unless you have a screen shot of a PS1 game in 8 or even the sever lolz 16k that looks like some real life magic...that theory is almost laughable. Resolutions do not trump demanding new engines, engines mind you that are not on PC, let along being maxed out on PC. I mean...if you read anything I stated, you would know I'm once again not referring to if it can be done, but the reality that its not being done based on business reasons. Yes..Sony can put The Order on PC and it would by default look better then on PS4... Thats...thats not what is being argued lol, its once again the reality that its not the case with most demanding titles, as even your own example merely proves my own. Ryse is on PC, because they made a XONE version, hell even CDPR stated Witcher 3 was never going to exist in the same state you see it in today if it was ONLY on PC, vs on PC and consoles, they could not afford it. http://gamersyndrome.com/20... Mind you...I've been saying this for YEARS and this team very much just proved and stated something I've believed dearly for a very, very long time now. its not because it can't, its because it makes no business sense...I mean you ever wonder where those Wii U 3rd party games are? Well.....same reason for that can also be stated for high end AAA PC titles.
What on earth are you talking about? Here are the points I made: -Yes, there are PC games that look better than The Order -4K does make a big difference to the visual fidelity of games right now, it isn't redundant tech as you and Christian Hour are claiming. -I gave examples and explanations to support what I was saying. Here is your reply: -"Ryse was made for the Xbox One and I have seen it on my HD5770!" -"GTA San Andreas is old!". What kind of a response is that? I'm not saying there are devs making games that target high end PC hardware in the same way that they can target and optimise for console hardware. I'm not saying consoles are useless or non-profitable, or that everyone should game on PC. I didn't mention any commercial aspect of development at all. I'm disputing your claim that the PC has no games that look better than The Order, and Christian Hour's theory that current games "aren't gonna get any better at 4k".
@Volk- "-Yes, there are PC games that look better than The Order" ...such as? My point was that no PC titles release exclusively on PC that look anything like the order or are on as demanding engines. I mean....as likely why your unable to actually post anything. Everything you likely can post, likely already has a console version...thats probably why. and once again..4K doesn't trump new demanding engines. Still waiting on that PS1 game that looks like real life because of 4k lol. Doesn't work that way bud. Its either supported, or its not. XONE and PS4 will get supported with more content that is actually pushing its hardware then likely PC will. Consider another Red Dead can come out this gen...I mean...what game could you compare it to if you consider the last didn't come out on PC? If they make a new engine for Red Dead 3 (which is clearly likely) and they again don't make a PC version......it very much proves my point regarding PC. PC can produce better then console, no debate. But resolution doesn't go over new engines and that can be stated about BOTH PC and console. I mean...how is GTASA doing on PS3 and 360 in 1080p? I mean...does it look BETTER then GTAV? Soooooo in that same respect, does HL1 on PC at 4K some how look better then HL2 in 1080p? I mean...you have to in some form understand that resolution doesn't just make the game look like a different engine right bud? I mean....that is like me playing FFVII on PS3 and gloating about it being in HD vs FFXIII being in sub pair HD as if some how FFVII in HD looks better then new assets, engines, textures, models etc lol THAT is what your legit trying to say. I mean..I game on PC, its hard to actually convince me of such hogwash as I play on both and very much recognize that a resolution doesn't overtake a new engine. I'll take a new engine at something LESSOR then 4K any day of the week if it came down to it. I mean....speaking about GTA, clearly 35 million gamers last gen also agreed with me, how come GTASA in HD wasn't setting the world on fire? I mean...its in a higher resolution right bud? real LIFEZ!
You are deliberately missing the point and arguing against points I'm not making. What does it matter if a game exists on console and PC? That's not the discussion. If a PC game looks better than The Order then it looks better than The Order, multiplatform games aren't excluded. When have I said old games look better than new ones, or resolution trumps all? I haven't said anything of the sort, but you keep harping on about it. I've said all I have to say on the topic and this conversation is clearly going nowhere, so we can just leave it at that. Enjoy whatever it is you enjoy playing.
Best looking game ive ever seen.
Is the Order 1886 a success or a Failure? Its an awesome game.
Its a start! Just like assassins creed was last gen. I enjoyed my time with the order, it wasnt amazing but its the start of something which i want to see more off!
I'm currently palying it and loving it so far.
It is all thanks to 800p.
The Order was good for me. I didnt expect it to be something it wasnt and overall I have enjoyed it and go back from time to time and play certain levels over. Hope they make a sequel.
if they dont make a sequel, its a failure. but it they do! its gonna be good :D
Yup, I think the people who were happy with The Order are the people who are familiar with game development, and how when you're building a brand new engine for a brand new console with a very small time frame in which to do it, don't expect it to be full of content. I think people are so use to an industry saturated in sequels and recycled engines that have had years to build upon the previous titles and continually add to a well established franchise they cant remember what its like for games that are a new ip, on a new console on an engine built from the ground up. Examples of games with similar development cycles last gen, with repetitive gameplay and minimal features; Assassins Creed (as many like to point out) Uncharted 1 And if you go back to when these games released, especially uncharted 1, you'll see the exact same articles the order was getting. Too short, too linear, too repetitive, yadda yadda yadda. I say this a lot around here, but only because I see the same damn articles and clickbait bullcrap EVERY gen, those who fail to learn from history are doomed to repeat it. But boy will they soak in that sweet ad revenue by being hacks! Long story short, I knew what the order was going to be, i didnt fool myself in to thinking it was going to be the second coming of space ghost, and because of this I really enjoyed it and am very excited for what RAD will do with the franchise now that all their development time can be spent building assets and new gameplay mechanics with a little fine tuning to the engine. And I can see it now, when the first previews for the order 2 come in "Ready At Dawn took on board fan outrage for first game and improved in the areas people were unhappy about". Nope, will not be because of the backlash, will be because they now have the time to focus on the areas they couldnt first time around.
While you made some interesting points, I respectfully disagree. People who are interested in the technical aspects of the game can appreciate it, but also people who have absolutely NO idea of how the game was made, they too can certainly see a beautiful looking game. When you said you knew what the Order was going to be, do you mean watching gameplay or reading/watching reviews or let's plays? or do you mean you know what the game was about strictly by predicting genre conventions? I knew you'd hunt werewolves. Steampunk was involved. The game was to be gorgeous. I play as a guy with a wonderfully whimsical moustache. I knew the game was probably going to be less then 10 hours, roughly on par with other cinematic games like the first Uncharted or The Last of Us. Why was I still dissapointed? I was disappointed because even now, I have an incredibly hard time remembering the game at all. The contrived story, while displaying a great understanding of light and sound, lacked a soul. Our core group of characters had personalities reminiscent of first Gears of War. Hell, Dom probably had more memorable lines. The game failed because if it's primary interest is to tell a sprawling yarn of a story, with intricate plot devices in place to throw us off and keep us on the edge of our seat, it failed. If the primary interest is to involve the player with gameplay, it failed again. The cover mechanics work decent, the guns had kick, but each and every encounter felt identical. It felt no different from the Medal of Honor reboot that occurred a few years ago: a bunch of people behind cover at a shooting gallery, also sporting magnificent facial hair. Where games like Uncharted and The Last of Us succeeded is spinning a damned fun story that lets us live out our best Indiana Jones adventures that we'd daydream about as kids, while remaining funny, inventive and harrowing all the same. The Last of Us needs no explanation, and while the cover based shooting mechanics aren't overly different from a game like The Order or even Uncharted, the enemy encounters and level design lent itself to unique scenarios with each subsequent play through. So while a game like The Order is a great start for Ready At Dawn, a studio I respect due to their brilliant handling of God of War on PSP, They fumbled with inherent game design flaws that could just as easily been fixed with a good eraser.
Thanks for taking the time to respond to me, I enjoyed reading what you had to say and you made some good points I'd kind of overlooked (its 7am, i got in drunk 4 hours ago and been typing like a mad man ever since when i'd just come on to check one thing XD) What I meant was, I knew it was their first AAA title, I knew that most the development time was spent building an engine, and it was coming early in a new gen, and in the past this has always spelt out, short campaign, minimal gameplay mechanics. I hadnt actually looked at many videos etc, just knew it was steam punk and reminded me of nightmare creatures in a way. The first uncharted was also short and repetitive in regards to gameplay, most the dev time was spent on the engine etc. The big difference here though is, it wasn't Naughty Dogs first AAA title, by the time uncharted hit they'd already proven themselves to be incredible developers, story tellers and made fun games. As for the last of us, while it was a brand new IP, the engine was already in place, so they could spend a lot of time focusing on everything else. And again, its naughty dog we're talking about. They're in their own league. Sadly time was against ready at dawn and they just didnt have time to fix what was broken, even a lot of story was cut due to areas being unfinished or not fully realised. I fully believe theyll knock it out of the park with the order 2. Of course I could be wrong, and when that day comes out and it turns out I am, I'll be kinda bummed. The universe is ripe with potential.
Looking for a game as good as FH2 on steam... Can you point me in the right direction
Well there is Test drive Unlimited but it may be dead now due to Atari servers, the only other similar game would be The Crew but it's not very good compared to Horizon 2.
Just got around to completing this yesterday. It started off slow as hell but it got really good just like some slow starting movies. Overall I really enjoyed it! Would love to play another one with some minor improvements and yes.......multiplayer!