Crackdown 3’s spectacular destruction brings home Xbox’s message: the cloud is the future.
I hope there's gonna be competitive MP aswell as Co-op. I can only imagine how awesome it would be gliding through the air dodging enemy fire and debris while trying to get a well placed shot on a building sending it crashing down on the opponent. And of course all the hijinks playing with friends. Really looking forward to Crackdown 3!
In some of the demo footage it seemed like players were shooting at each other, and I recall hearing PVP strongly implied. I'm expecting it, and agree with you about how amazing it could be. In any case, as soon as you enter a building I'm taking that sucker down. >=]
Lol gonna be fun trying to escape from inside the collasping building. I also hope they have a large bridge somewhere in the city. 100% destructable Giant Bridge Battles!
Ummmm the competitive MP is the only place that 100% destructibility exists, that isn't in the SP which is smart of them cause they don't have to leave the cloud server up forever that way.
You're forgetting about co-op. 100% destruction applies to co-op and competitive MP. So please go try to downplay the cloud in another fashion please.
Killer app potential for sure. Crackdown and the cloud compute tech could be the next evolution in gaming since going from 2d to 3D. Awesome potential for sure! Can't wait to play play it myself and feel the next step in gaming evolution. Almost every preview by the press were wowed by it.
It really could be. Besides Crackdowns destruction and Forza drivatar, Halo is also using it for their AI and physics for coop and warzone: https://www.halowaypoint.co... "We use cloud compute on dedicated servers for Warzone and Campaign coop because both modes feature vast environments and large numbers of AI combatants. It's primarily used for AI and physics. In Campaign we've designed missions with multiple paths and open combat bowls to allow team members to spread out and take advantage of different tactical approaches to encounters. This means many more active AI than previous Halo games. " Imagine other games taking advantage of this. Horde modes would never be the same again O_O
Oh snap, I didn't know they were using this in Halo5.....daayum thats cool. Thanks for the info Dragonbornz.
drivatar was kind of the first wave of new possibilities in forza. looks like they are finally starting to tap into the potential of the cloud. in crackdown 3 it's going to be stupid fun where you can just have a blast (no pun) messing around.
Everyone realizes that Sony could do this as well if they wanted to, right? They bought the Gaikai Cloud service after all. Regardless, I hope this turns out great. It could make for some really awesome experiences.
isnt gaikai just a streaming service?
😒 So Gaikai is like Azure now?
Sure they can do this too. Its all apart of there master plan. They let Cloudgine be established "one year" before xbox ones launch in 2012 which is co founded by dave jones. Microsoft announces there xbox compute platform in 2013 and apparently even sony is baffled by Microsoft statements. But apparently...sony can do this....with gaikai.
I don't think they could use Gaikai, different infrastructure. I also doubt they would build their own platform. Lot's of companies out there selling IAAS/PAAS/SAAS solutions. Azure wasn't build for the X-Box, it just uses it. Sony would go to Amazon or IBM or any number of competitors if they wanted to go down this road.
Realize? They're not though, so what? And hasn't bringing up Sony in this been done to death?
Gaika is like Onlive was. Very different from azure
bran no they don't realize that Sony bought that company years back for over 335 million dollars. yes crackdown 3 looks awesome but how much of that destruction is possible when you are playing offline? didn't forza 5 also tout some cloud based features killer app can't be cloud based gaming, our net connection in usa is much slower Tha other countries. I for one am super excited for crackdown series, finally Microsoft is treating it like a true AAA game. first one was a lot of fun, 2nd one was ok. I rally hope for crackdown3 we get more Than one cutscene like we did for crackdown 2 this is what I don't get, if this thing catches on sony will jump on board. why can't we accept the fact both Sony and Ms take what other is doing well and implement it into their systems ms started Xbox one Sony started psn Sony went a step further with psn plus free game ms took notice and made changes if it wasn't for Sony we would be absolutely stuck with a drm filled Xbox one. no used games, must check in every 24 hours etc, when Phil spencer can send shout out to Sony and it's developers when shu yushida calls Microsoft's hollow tech awesomeTha why do we fans of each consoles hate on anything IMO competition is a healthy thing
"yes crackdown 3 looks awesome but how much of that destruction is possible when you are playing offline? didn't forza 5 also tout some cloud based features" Crackdown 3 destruction is only in the multiplayer so you dont gotta worry if your offline or not. Forza 5 uses drivatars and it was a big addition to the forza series as a whole and delivered what they advertised. http://research.microsoft.c...
You only need a 2-4mb connection to use cloud feature on crackdown...
You realize that no one brought up Sony right? At this point in time it's Xbox's killer app and they've showed in action, with a game utilizing it next year. I don't know why you had to bring Sony it, when they announce something like this we'll talk about it. For now it's about Xbox.
Its far from a killer app..It ONLY works in MP in Crackdown 3, meaning they still haven't decided to go all in and use it for the SP portions of a game....Its a killer app when it works entirely across a whole game not just portions....Which they wont, they would have to leave those servers running forever otherwise people would lose massive chunks of the "experience" I also don't give a crap what they say or claim about the 2-4mb connection, having degrees in networking there are massive differences between a closed dedicated connection, and implementing something into the real world. It will be interesting to see it actually working not videos of game footage
"Its far from a killer app..It ONLY works in MP in Crackdown 3" -So who died and made you King for a day to decide that a "killer app" is only possible if its SP....no for many now MP is a very important part of games, many value it just as much or more than SP for some games because thats where alot of people will spend *hundreds of hrs playing. "I also don't give a crap what they say or claim about the 2-4mb connection" -Well frankly I dont give a crap about what YOU say; I dont necessarily take Dave Jones word as gospel but he said the 2-4mb connection was target they are optimizing for. We know his resume, plus he's the guy thats been working hard for 2yrs on Crackdown3, then came out and showed a impressive demo at Gamescom; all I know about you is you are a guy on n4g screaming whats NOT possible because of your networking degree's, pfft I work folks who have networking and other tech degrees that dont know shiii, not saying you specifically but having a degree and actually doing something impressive are 2 very different things...yeah I think I'll at least go with Dave Jones until he's proven a wrong.
Sony doesn't have the money to build a system like Azure and Gaikai couldn't hold Azure's lunchbox. If Sony started right now to build a system like this (Only Google and Amazon have something comparable), it would take them years to get it off the ground.
Yep, even if Sony had the billions of dollars to do it the time it would take would be years from now. This isn't just about getting a few servers and slapping them into a room, it takes years of planning, buying up land globally and building structures before you are even at that point. It is no small task and sonys infrastructure just isn't at that point yet.
@BranWheatKillah "Everyone realizes that Sony could do this as well if they wanted to, right? They bought the Gaikai Cloud service after all." Bro, Sony doesn't even let everyone with a PSN account to have access to cloud saves and PSN subscribers are limited to 1gb. That in itself is all you need to know if why it won't be happening on PS4 for a long time, if ever. Sony would never built or rent enough servers to do what MS can do at this point as well if they would cheap out even foe their paid subscribers on online storage space. GAIKAI and Onlive are just streaming SaaS type of service like Netflix and are not task to do what the PaaS of Cloud infrastructure like Azure is able to do. NOT all cloud is the same or able to perform the same function. That also didn'tput in the fact MS spent years of R&D, money to built it to work with their systems. It is not as simple as Sony just one day wake up, and decided to do it.
I think Sony has bigger plans for cloud than psnow. Cause the gaiki purchase was pricey. I just don't think we know them quite yet. Innovation drives innovation, we will see how this all plays out. It's exciting no matter what side you are on.
Sony can now do this all of a sudden?
Sony using the cloud to rent you games you already own... Right now, Sony may just sit back and wait, see how it works for MS. They are selling great, no need to take risks yet, they have that luxury.
Sure technicality Sony can do it... But financially, logistically.... Probably not... Also, there's the fact that they AREN'T doing it, which makes your point moot..
Gaikai is only for streaming and Azure is for computing, huge difference and MS had over 30,000 servers I believe with the launch of X1 and Sony doesn't have anything close. MS has spent billions on their computing cloud service and Sony has spent a few hundred million so MS definitely has a big edge. Should be interesting in the near future to see if MS delivers on their cloud promise. I want a new Mech Assault game to really see the power of that service, that would be awesome.
Sounds really cool, my only worry is will it still be there 3 or 4 years from now or will they just turn it off whenever they want..
That's the worry with any multiplayer portion of a game. Not just this one.
Another day another hundred identical Crackdown articles haha.
You don't have to read them besides the tech is something that could change gaming so why not talk about it and it makes a change from seeing loads of DC articles
Exactly, it's like everybody is trying to ignore this entire topic. I honestly see everything different now and could care less about sales. Cloud is the future and really does show how next gen X1 really is. People are going crazy buying ps4 on the promise of power yet the real power is with x1. Surely people are not this naive. Maybe after CD3 the ones that totally doubt X1 will see the light and that goes for devlopers as well.
Yes, everybody here on N4G is well aware of this. We've had it pounded into our heads pretty much every day since the Crackdown demo.
Yet here you are. I struggle to come up with anything else thats in the news, uhm because I just ignore headlines about shiiii I dont care about. -Oh I got it..like the Kardashian crap, all I know is they are famous for doing absolutely nothing, or something crazy...hell I really dont know and I plan on keeping it that way.
Man i sure hope 3rd parties use this on xbox one games.. Can you imagine Battlefield using this tech? but i guess they wont since they will have to develop 2 different games for each console...#NOPARITY
When ever I hear about 'the cloud' all I can think of is Sim City, also the fappening, but that's not related to this issue. Oh yes, we need 'the cloud' to run the game to generate the vast calculations on super computers to have people walk around and do stuff. *5 mins later* Sim city has been cracked, there is no need to be always online, there is no need for the cloud, the game runs exactly the same, there is no need for the stupid city size limits. *Several Months later* Sim City Devs: Well... Oops, turns out our cloud server does nothing, here have an offline patch and STFU... Unless you are running some crazy expensive quadruple fiber optic 50 billion gigabit internet connection, 'the cloud' wont do anything to increase the performance of your game... EVER That is a fact you can keep, take to the bank and store in your safety deposit box... Only for future generations to laugh at your pathetically slow fiber optic network internet speed.
U r so right , and if this was such a big factor for ms u have to question y just y hasn't the cloud been used on all 1st party titles.
Every game doesn't need to use compute and it doesn't fit with every game. And even so Forza already uses it, Crackdown is going to use it, and Halo will use it for Warzone and Coop. It's being utilized well by their first party. I wouldn't be surprised if Gears 4 uses it for an online horde mode.
"When ever I hear about 'the cloud' all I can think of is Sim City," -Well thats your problem, luckily the smart folks at Microsoft and Dave Jones dont think in such limited terms. "'the cloud' wont do anything to increase the performance of your game... EVER" -According to you, Sunnyz the developer of what exactly?...again fortunately there are creative developers who dont belive that.
I wonder if the DeLorean algorithm is at play with this tech.
LOL! Yeah. There is a thing called ping. It takes time for data to be sent from your console to the server to be processed and sent back to you. It's like; "OHHH WOAH! That was a sweet high def totally dynamic the cloud based rendered explosion of that tanker I shot." Problem is I shot it 3 seconds ago. DAT PING MAN!
You think crackdown is going to magically increase everyone's ping? I got a 20-40ms ping to the nearest azure data center... Lag isn't even close to being an issue... If you can stomach playing P2P multiplayer (which basically all you get on consoles) with ping varying anywhere from 50-200ms ping depending on where your host is... Then you can surely play Crackdown on a nearby dedicated server... Thanks for your concern...
The PS4 like the PS3 was has IGS built into the system on a hardware level. That allows the PS4 like the PS3 to be rack mounted and used as a GPGPU compute Grid..how do we know that is the case..its pretty easy. The PS3 and PS4 were designed from the get go to be a game server built right in. PS3 Warhawk show's Cloud compute RayTracing over network using CellBE. http://www.google.com/imgre... http://www.blogcdn.com/www.... https://www.reddit.com/r/st... The big point was the Xbox 360 employed in such a manner, or how about the Xbox one..were they built to be a server unto itself? No, Microsoft's use is cloud compute data centers. Sony built the game console's themselves to be used in Grid compute clustering, not just to offset Lag, but use other cloud compute environments like volumetric Cloud particle physics for instance in warhawk.. Gee let's play warhawk today...oh we cannot play it today online only game...that is good about crackdown it does have single player off line..which is great, just having everything single/ multiplayer both go online only in my opinion is not the best thing for gaming, but that's just my opinion
I love how Sony fans rush into every Xbox Cloud compute article to post how Sony's PlayStation can take advantage or has of this too. It sure was a different story a few months back when all I read was this type of tech is impossible and internet connections can't handle this.
Lol it's funny but sad at the same time. Instead of admitting they were wrong and congrats to ms on an innovative feature and simply move on and continue enjoying their PlayStation, they flip a switch and say Sony can/has that or continue to deny
using the word impossible right next to a line about internet connections is funny. Obviously those people didn't say it was impossible if they said most of the US and the world (US being the furthest behind on internet in a lot of areas) will have probalems with Bandwidth allocation.
OK yes I get disagrees, but think you are so clever. Take heed Ps2 : GSCube PS3 : warhawk Cloud compute Cluster PS4 : notice a freaking theme here? Every living room console since starting with the playstation 2. Sony has grid clustered the freaking console's they make for a living room system! Many can down vote this to the end of Time, it still does not take away from the fact , unlike Microsoft, Sony has been using their PlayStation systems in a network grid computing setup. A blunt Question is the Xbox used in the same manner? If its so well designed for networking why is the Xbox 360 or the Xbox one not used in a compute clustered environments! People want to have a clear go @ Sony and their fans over this saying Sony cannot do anything like this because they do not have the money or infrastructure, well Sony did cloud compute in warhawk , and we seen how it turned out pretty good while it lasted, but it again was not the #1 way to game because not everyone has reliable network access world wide. The game console market last time i checked was a world wide market! its pretty ironic that a system that is so well designed for net working built up from the ground up like the Xbox one or hell as many talked about the xbox360 is said being the best for a networked game environment is not being used as a network game grid cluster on its own! Than again Sony has no real experience in cloud compute it seems by reading many gamers on this forum, even though cloud compute was Infact used in Warhawk. But carry on gamers. And I love how last generation people such on here laughed about Sony doing cloud compute, but this generation because Microsoft is doing it its some how a game changer...rolls eyes give me a freaking break.
Wow that's great! /s What a waste of time typing all that out.
That's super guy. Did you miss your nap today?
lol whatever smh
And how is Sony's cloud computing server base compared to Azure? Oh yeah, it's still in the little league. No comparison so go back to your Playstation posts.
This tech looks awesome, can't wait to play Crackdown 3
As long as you need a fast Internet connection it's not going to be a "killer app" for a long long time.
You just need broadband bruh... Azure data centers are everywhere. Folks are getting sub 50ms ping playing Titan fall...
I have fast connection. Killer app for me dude :)
I got a fast connection also with fiber. But the reality is that to many have slow and data capped connections. Even in USA there are a large number of gamers who would not be able to use this feature.
Sony could do it. But they would have to have server farms spread out across the globe. The last time I checked, last year, Microsoft has invested 10 billion dollars into azure, and they are still building it. They are pushing to make sure that everyone is no more than a few hundred miles away from the server which will reduce latency. Whenever i play titanfall, for example, I will be connected to a server in Ohio, and everybody I play against is in that same server. Gaikai or Sony doesn't have as many servers to cover everyone like Microsoft with azure. This is the future, Sony can do it and they will. They will just be way behind, just like they were with online gaming
maybe 10 years ago you had a hard time getting 3mb internet. But now days, for 60$ you can get 300mb so wtf are you guys going on about internet not fast enough. Its there if you pay for it........
Lust4fartdust While I agree Microsoft has a much larger infrastructure, Sony's is far from Small, just the fact alone Gaikai is well past 50 data centers , and you do know where those are housed right? Sony's cloud direction is streaming mainly, but as I have stated before the PlayStation its self is built up from the ground up as a GPGPU compute Grid IGS server itself! Like the PS3, the PS4 can be used in a server GPGPU Grid by itself! Thus yoshida's response to the Question, can the playstation 4 be used in such a manner to take advantage of a cloud compute type environment...the fact that Warhawk itself had a Compute Cluster for it made out of A grid cluster of PS3's. The PS4 has itself using SPUR's built right in, to again take advantage of such an environment, its again up to the developer him or herself to do so. Sony is not going to have as large of a compute cluster that Microsoft has access to right now, but on the same token not every game on Microsoft's system will be using such a compute environment also. Because even the developer of crackdown himself acknowledged not everyone has accessible internet. Nothing wrong in pushing for cloud compute, the problem is not pushing it, its the fact that wide adoption on a world wide scale is just not feasible yet! Not to say that you could not have enough games made for use with such a compute environment attached, it matters if the investment would be worth the expense. Right now may not be the case, later who knows. But again as I pointed out Sony like Microsoft both showed cloud compute, and both have been laughed at. By gamers past and present. The main point is it viable enough right now? And that has yet to be answered. @fishy1 Not every where around the globe you cannot, hell many cities in the US cannot get that because not everyone can. Games console's market is world wide..its nice to concentrate only on select markets but does not really help your product grow for the world wide market.. You could say but I do not care about some podunk area on the globe, and you do not have to, but Microsoft does right? Or does Microsoft only care about select markets?
Give it up, go away and quit wasting space.
Joeorc I know Sony can do it, but we are comparing a company worth 350 million (gaikai), and azure investment past 10 billion. Microsoft is far beyond where Sony is right now with cloud technology. Sony lost money in every part of there business EXCEPT play station last year. The do not have the funds to build out a infrastructure equivalent to azure anytime soon, years away from that. Plus, let's just say that they both had 50 data centers, I GUARANTEE azure is much much faster
Again do you know whare Gaikai servers are housed? Do you know what CDN they are using? Not a small one by any measure LimeLight and as above @icheerbothconsoles limelite is little league? Lol And playstation was the 5th largest generating section of Sony's company..and "Sony lost money in every part of there business EXCEPT play station last year." Again that is not true, the wrote down a good will write down on mobile, if tgeyvdid not do that Sony would have shown a profit of 800 million! They write it off and valued it zero to restructured section because they paid 1.6 billion for SE. Buy out of Ericsson's half of the company. And to point out faster? Gaikai has the largest and fastest dedicated cloud gaming streaming network. Gaikai has a world record to boot. And just because Sony only paid 380 million for GaiKai as a company does not mean the network size is small, over 50/data centers just in the US is not small by any standard. That does not include the limelite points of 80/world wide. Limelite is 11TB/ sec egress
I could be wrong, and if I am pls provide the link to it, but from what I've researched gaikai has "secured" 100 servers in the U.S. That's sounds like they don't own them and who is providing the servers for them. Also, if they have secured 100 servers nationwide, then how does that compare to azures 1 million servers worldwide. I'm no expert on servers and how they work but azure is a 15 billion dollar infrastructure so it's hard for me to see that Sony with a net worth of 18 billion be able to compete with that when the azure platform is worth almost as much as Sony as a company. And I know that azure is not only for Xbox live. But they have clearly stated the progression of Xbox live since its beginning. With Xbox 360 they had 13,000 servers if I remember correctly, but with azure hosting Xbox live now they went up to 300,000 servers. And I never said gaikai had slow servers, I just don't think they are as fast. Microsoft has a huge advantage here.