IGN:
"Inventor of the Oculus Rift, Palmer Luckey, has responded to James Cameron's less than enthusiastic reaction to the potential of virtual reality tech in the entertainment industry."
Morels: Homestead, a relaxing game in which you can create your own unique homestead, is available now for PC VR.
Electronic Arts has confirmed that while F1 23 will support PC VR it will not support PSVR 2 on PlayStation 5.
That's fine. GT7 would overshadow it anyway at it has open wheel and regular cars.
Should have been spending their time updating Squadrons with better resolution, frame rate, haptics, etc as there isn't a game like that on PS VR 2 yet.
But it's EA. They don't think.
A wasted opportunity, but I don't buy EA / Codemasters stuff anyway. Grid Legends just came out on Plus and I haven't touched it. Why would I when I have GT7 and PSVR2?
Here's a forgotten VR gem for you from 2019. Epic Games' action-packed Robo Recall, which is also available for Quest 2.
Although I never owned an oculus, I played the demo for this at an electronics store. Pretty impressive in an early goings of VR title.
Full immersion in VR is a work in progress until the graphics and sensory feedback match real life. It won't happen overnight, but it will happen.
Harsh words.
"Oh Reginald?
...
I disagree!"
He's not wrong. There is a lot of VR out there right now and the vast majority of it just isn't ready for the spotlight. Nothing was more cringe worthy to me than the Project Morpheus demo on Jimmy Fallon a year ago. The controls were clumsy and awkward and the graphics were utterly laughable. If Oculus thinks itself the future then I need to see a solid lineup of games or "experiences" and so far I've seen nothing but short mostly underwhelming demos. So if Palmer truly thinks Cameron is wrong then it's up to him to prove it.
The problem with VR is that it limits gameplay immensely. Anything fast-paced doesn't work well, and any movement not made with the head feels weird. Cutscenes don't work, and HUDs don't work either. Even just walking in VR feels a bit off because you're not actually moving your legs. The only games where VR really works are games where your character is actually seated, like space sims.
Even the hand controller thing doesn't really work in many cases. If you swing a sword with your hands and it hits something, the sword has to stop in the game, but your actual hands won't stop. This is a problem.
It does have potential but I doubt it'll ever become "the norm". It'll only work for specific experiences that are more visuals/story-based than gameplay-oriented.
"SUT UP!!! MY PRODUCT WORKS!!! NYAH!!!"
Basically...