Top
90°

The Video Games Industry is Failing its Most Creative Minds

"Whatever the reason, the neglect of recognition set a poor precedent for the industry. By foregoing recognition of creative individuality, the impetus to invent and innovate lost out to the simple desire for steady pay. Knowing that committing 110% to pushing the boundaries of convention would reap little to no personal acclaim made it seem like an unwise investment. Better to focus on delivering exactly what was expected and save the revolutionary ideas for a time when they would be adequately acknowledged." - Grab It

Read Full Story >>
grabitmagazine.com
The story is too old to be commented.
SlappingOysters1798d ago

Very interesting read - I just don't know how you can give each of the hundreds of people due recognition.

Macka10801798d ago

There's no simple solution, true. With the immense size of the credits for a game like Assassin's Creed, it's simply infeasible to give them all appropriate recognition. But it wouldn't be a bad start to have the name of the lead designer/developer featured on the cover. Sid Meier and American McGee are names I remember for being part of their games' titles, which is more than I can say for most creators.

wonderfulmonkeyman1797d ago (Edited 1797d ago )

Well, IMO, one good way to start, would be to judge more games for their gameplay, rather than their graphics or the system hosting them.

There's a great many factors killing off the chance of recognition for great games, but I firmly believe that graphics worshipping and console war soldier syndrome are two of the worst culprits behind many great games, and thus their creators, not getting the recognition they deserve for their creativity.

There's also the people who have turned the word "gimmick" into a dirty word to be slapped onto anything that doesn't follow what they're used to, but the first two points take precedence...

To change the fact that the creative minds of our industry, and their ideas, aren't being recognized, we first must break this mentality that graphics and system popularity/sales are what matter, and correct the misconception that new things which feel uncomfortable at first are mere gimmicks that ruin what makes gaming great.

We need to foster belief in a more open mindset in gamers themselves.

roboshort1797d ago

Yeah. Agreed. But to do what you suggest requires creative minds who are great problem solvers. I think a big problem is that the people that run most of the big game companies nowadays are not people with creative minds, which leads the companies largely settling for the status quo and producing homogenized games as they do not really have a vision for gaming. This leads them to deciding to fund games almost almost totally based on the trends. Nintendo, I think, is the only major company right now with a real chance at changing this, but they will have to compromise on a few of their core values in order to make these changes.

N4g_null1797d ago

You can start by letting the creators put their name on what they made. This should be done with concept art and even some blocks of code. The artists should also be allowed to put these works on display. Then it is more about the artist making himself known.

shipnabottle1798d ago

spot on, really well said, and needed to be said. Great article.

Godmars2901798d ago

That's been true for ages. Since Atari wanted ET crapped out in a weekend.

Maybay1797d ago

This article puts "Iwata asks" in an even better light.

I believe not all developers want fan reconition, and just want to live a normal life without the Hollywood type attention. Social media is bigger than ever, and developers, designers, etc. - can promote themselves more proficiently.

There are people in the movie industry who are forgotten about also. It's a lot to do with personality, and how a person establishes themselves.

Macka10801797d ago

True. Celebrity status can be overwhelming, and not everyone aspires to it. But acknowledging the people responsible for crafting the games we love doesn't mean we have to throw them into the spotlight. Creators like John Carmack have maintained a fairly tepid social presence while still being synonymous with their creations.

I don't know if we can rely on self-promotion, even as it becomes easier to perform. If we do, the industry's legacy will consist only of the loudest and most gregarious creators, ignoring the meeker geniuses who might be more deserving.