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Crackdown 3's Destruction is Proof Positive of the Cloud's Raw Power

We'll admit that there was more than a modicum of scepticism on our part regarding Crackdown 3 and its lofty promise of '100% destruction', but we'll be damned if Reagent Games – the new studio formed from the ashes of original Crackdown developer Realtime Worlds – hasn't gone and done it. And we're not talking idle boasts and hands-off presentations here.

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TheGreatGamer1623d ago

It's still early days but I'm so excited to see further applications of this technology in Xbox One games this gen, keep investing in this Microsoft and keep pushing the boundaries of the gaming industry because this tech has my curiosity and excitement

Ricegum1623d ago

Yeah we can tell, based on your other 5 million similar comments on these articles haha.

Volkama1623d ago

Too much enthusiam can wear thin, right?

Too much negativity wears thin even quicker. Might wanna bear that in mind when the next cloud article inevitably appears.

user99502791623d ago

...well, I hope the irony is not lost on you.

Paytaa1623d ago

Just like your other 5 million similar comments on these articles haha.

falviousuk1623d ago

Pot kettle springs to mind here .....

Team_Litt1623d ago

Just like we can tell from your million comments on the subject that you don't like it/are feigning disinterest.

What are you even doing here man?

dirkdady1622d ago (Edited 1622d ago )

Let's off load an entire maps physics calculation for thousands of players over the Internet through the same incoming pipes at the data center, which mind you is used for an array of Microsoft based products and think this is a good idea.

Coming from an application dev background typical syncronous transactions have SLAs of about 5 seconds to recieve a response back. When compounding multiple (hundreds of calls) and having to Marshall that data back in sequential order what happens when there is a lag? Does data packets queue up and execute sequentialy (compounding the lag resulting in physics reactions on screen much later after the fact? Or will it have logic built into the game to discard any data received after the lag resulting in falling building debris to vanish in mid air like in an MMO?

Obviously the solution works as all web calls are typically syncronous and less asyncronous but the application brings into question on its viability. I just hope that regant isn't trying to shoehorn a PR concept for the sake of trying to prove a point that this "cloud" solution is a value prop of the Xbox One.

Cindy-rella1622d ago (Edited 1622d ago )

Titanfall was an amazing game which can be accredited to the cloud. Titanfall was proper proof of the power of the cloud .These games that uses the cloud all look amazing graphically and i believe what microsoft said about the cloud making one xbox one seeming like it has the power of 36 xbox 360 or 4 xbox ones.

sinspirit1622d ago (Edited 1622d ago )

@Cindy-Rella

Come on now. Just because it was hyped up and is on XBox doesn't make it special. This is one of the most poor uses of "the cloud" in terms of technically advanced anything. Super basic AI, low player amounts, basic destruction like any other typical game. I really dislike the game because I find it repetitive and nothing innovative aside from bragging rights for having mechs that I find boring. But, in general people like the game. And, despite that it still isn't advanced in any capacity, so don't follow what Microsoft told you about "only possible with the Cloud". Of course. It wouldn't be an online game without any sort of cloud or server. Be a smart consumer. Like what you like. But, don't eat everything you're fed. Crackdown 3 is still awaiting proof of concept in the real world. But, what we have seen is absolutely true bragging rights for their cloud server. Rather than simple hype, you know, unless it happens to be a sham or greatly reduced in scale.

dirkdady1622d ago

@cindy

But titanfalls AI had local AI to fall back on in case of lag issues and its unpredicted movement so u won't be able to notice the difference except for the fact that they are stupid bots.

Don't see how crackdown 3 will be able to do the same considering its physics is prediction based.

Cloud computation has nothing to do with graphical fidelity of the game btw. And titanfalls didn't look that great either with low resolution textures out the ying yang.

donthate1622d ago (Edited 1622d ago )

dirkdady:

Coming from an application dev background and you should know that all multiplayer games are hosted in this environment and Azure is among the fastest and biggest data warehouses in the world.

Now if you can play a multiplayer game that has a much higher requirement for frame-by-frame synchronization with incoming data, why do you think suddenly this isn't going to work?

This relies more on your bandwidth than the latency of such calculations. Typically physics don't change between frames, so you do a massive calcuation (or pull from cache) send it, and you are good for a number of frames until something else happens.

"I just hope that regant isn't trying to shoehorn a PR concept for the sake of trying to prove a point that this "cloud" solution is a value prop of the Xbox One."

Yes MS will spend gazillion developing a game they don't think will work just to get you to believe them and Dave Jones is dedicating his life now to starting a sham company called Cloudgine.

You sir, sound like a genius!

"Don't see how crackdown 3 will be able to do the same considering its physics is prediction based."

You can reduce the problem into a simpler physics modeling while you await the data. You can also pre-compute certain simulations in game or stored in the cloud.

Remember, latency for the most part isn't a problem because you can tolerate at least 1 second of delay without noticing and nothing necessarily changes in many more seconds after the fact.

"Cloud computation has nothing to do with graphical fidelity of the game btw. And titanfalls didn't look that great either with low resolution textures out the ying yang."

Cloud can be in at least two instances:

a) it can be applied to lighting and effects as shown by both Nvidia and MS. Look up Cloudlight video demonstrations.

b) freeing up simulation taks (such as physics/lights) and AI on local hardware frees it up for more time spent on rendering the scene

So yes, graphical fidelity can be helped with the cloud. However, I think the biggest immediate boost will be from DX12 using a more distributed and even load.

Everytime something breakthrough happens, there is always the naysayer right there whining about how it cannot work, or what the pitfalls are or how the change isn't good. Yet, the people making it possible, they are out there actively solving those problems unlike the naysayers that are just in the way of progress!

cindy-rella:

The power of MS cloud has enabled Titanfall. Without MS cloud, Titanfall as is wouldn't be possible.

It is more of first generation MS cloud game, but features rock solid multiplayer experience that I haven't felt in any other recent shooter. Every game is on dedicated server and most other games don't have it (see KillZone: Shadowfall with basically P2P) or employ a mixutre (see CoD).

Titanfall is the one game I have played the most this entire generation. That is how good it is!

Kal0psia1622d ago

@dirkdady

Leave that to the experts. They fail, you have no worries. Simple.

An armchair developer or experts? ..hmmmmm

AngelicIceDiamond1622d ago

5 million ppl were bashing it for 2 years and since they proved cloud compute is real, so its only fitting 5 million positive comments is a given.

dirkdady1622d ago

@donthate
"Coming from an application dev background and you should know that all multiplayer games are hosted in this environment and Azure is among the fastest and biggest data warehouses in the world.

Now if you can play a multiplayer game that has a much higher requirement for frame-by-frame synchronization with incoming data, why do you think suddenly this isn't going to work?"

I don't think you grasp what I am saying...
Sending 12 player coordinates (w maybe at most a handful of points) on a predefined map is miles different than sending physics calculation for many massive sized buildings concurrently with different inflections and external interactions against the moving objects.

When there is lag in multiplayer players ghost jump across maps..with prediction based physics calculation its a domino effect that has to account for direction changes of objects as they run into each other as they crumble and fall down. What is the net visual impact with lag? Will falling objects vanish or they will bounce around in a weird way of fall through like there is no interaction?

This needs to be proved out in the real world so I wouldn't be surprised if there are some issues.

Professor_K1622d ago

Funny, what stands out to me is your comments popping out in every CD article charring your insecurities with the xbox crowd, how cute.

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poppinslops1623d ago

I'm already thinking of destruction-based strategies for Crackdown... blasting a hole through a chunk of falling debris just before it turns a teammate to mush, or using the vehicles to launch from rooftops into the side of the next building over.

I'm also eager to see what else can be done with cloud-compute... I'd love to see it used for in-game weather, where the wind blows realistically through trees and the rain falls and drips from the leaves and forms puddles and streams that flow downhill.

Exciting times!

Professor_K1622d ago

People keep saying that the cloud has been something that has been used for a long long time, no duh, but what people dont realize is the cloud was only used for petty or non gaming task such as storing data in MMO servers, streaming games and videos and such.

That was until Ms showd off this game proving that the cloud can be used for more than just that. Computing physics could just be the tip of the iceberg.Soon engineers will figure out ways to use the cloud for other task like lighting, fx , AI mapping and so much more, all taking workload off the local hardware helping it run at a much favorable performance.

It may not help the xbox run 1080p 60fps TODAY but it might someday.

Sureshot1623d ago

No other company comes close to Microsoft's Azure in terms of quantity and reliability.
Except maybe google.

Volkama1622d ago

And me.

I've got a cupboard full of discarded PC parts. I reckon I probably have enough hardware buried away there to build a pretty impressive cloud infrastructure.

MurDocINC1623d ago

You know this cause you played the final product? How about we play it before praising it the greatest.

BlackPanther1623d ago

I think he is talking about Azure overall which is certainly one of the top 3 cloud services in the world.

Letthewookiewin1622d ago

Don't say that Mur, people around here seem to think it makes the X1 a better system than PS4.

BlackTar1871622d ago

80% of the time i'm right all the time.

1623d ago Replies(2)
slate911623d ago

Can't remember a time where I was more excited about gaming than now.

Aenea1623d ago

Ohhh goodie, another Crackdown on the Cloud! Sigh...

Ricegum1623d ago

Haha, I know the pain. Every time I come on here there's more of these articles thrown in my face. I mean really?! It's a bit ridiculous now haha.

yarbie10001623d ago

Oh great, more of these comments from people who weren't asked to click on the article. Sigh.

ThePope1623d ago

The only,other times it's worse is when anyone at ND do ANYTHING there's an article. I'm pretty sure I saw an article with the title "ND artist bought new pair of pants, Sony and uncharted are the best ever" not sure why all that was in the same article but that's N4G for you.

OT: the MP in this game does seem really cool. Truely making your own path seems like it could make it hard to find an enemy.

dcbronco1623d ago (Edited 1623d ago )

There are a ton of these articles but that is what happens when something completely new comes along. Odd I don't remember any complaining when the articles were all critical of cloud computing. But like the Pope said if this had something to do with Sony or Naughty Dog the articles would line the top of the page despite them be based on a secretary tweeting good morning.

They'll get over it. Maybe. It just hurts sometimes when find out that you have been Lingering in the Clouds all wrong for so long.

DougLord1622d ago

The only reason these articles bother you so much is that you are a fan boy not a gamer. Gamers want whatever is best for gaming. If they could suddenly make the PS4 10x more powerful I'd chear. Although I'm more interested in new types of game play then prettier graphics. But you and your kind spent the last 18 months trying to make Xone owners feel bad and lulzing over secret sauce.

I'd love to hear more ideas on how this can be used in the future. I think that's the biggest problem. This technology is not about making games prettier, it's about letting you do things that weren't previously possible and I'm not sure how many of these revolutionary ideas are already in the pipeline.

Septic1622d ago

Articles thrown in your face eh? You don't have to click on them you know? You just come across as a severely insecure judging by your past comments.

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Professor_K1622d ago

Why punish your self by commenting on it? sigh,..