Not everyone is "always online" and heroes are not meant to destroy cities.
Maybe not for this game, but future single player titles could use the tech. I can't wait to see what developers can do with this.
Absolutely. Just imagine Red Faction...if that was possible on last gen tech, I cant wait to see developers harness the full potential of cloud in the coming years.
His reply does make a lot of sense 1. not everyone is online 2. As the Hero your job is to protect the city, not destroy it. Well said. and how would we get the orbs if the city was 100% destructible? Looking forward to Crackdown 3.I'm happy David Jones is back.
Nah that good guys don't destroy cities line is pure PR bull. The game could feature massive destruction physics without encouraging the player to destroy everything. Could be part of a running comedy skit as the agency struggle to pay out for your damages to the city, and you could get additional rewards for playing missions out responsibly. Or you could have fun wreaking the city. There is no way in a million years that cutting off cloud compute is making the game better. It is a purely commercial decision. I'm not saying it is necessarily a bad decision, just calling it out for what it is.
ask yourself this, how many here would complain big time if the game required an online connection? that is the only way they could get that kind of destruction by using the power of the cloud. the way they are doing this is much better.
@moldybread that's one factor in a commercial decision, yes. As I say, I'm not disputing the decision. I just don't accept the PR reasoning that "We chose not to use 20x more compute resource because the campaign is better without it".
@Volkama, "As I say, I'm not disputing the decision. I just don't accept the PR reasoning that "We chose not to use 20x more compute resource because the campaign is better without it". agreed. imagine a gang of really bad guys with very powerful weapons who are intent on blowing up the city and it's your job to stop them. i think they made a conscious decision during development that they could not have as much destruction as they would like due to the limitations of the hardware so they tailored the games campaign around that.
I think unfortunately like the original always-on policies, the naysayers and people without internet will hold you back. People screamed really loud last time this was tried so I don't think it will happen. Believe me, I want it to happen!
There's many "always online" games. This would be no different.
As much as we all know they'd like to, that vocal minority cant stop online gaming. The demand is too great.
somebody just has to do it and the sales will shut up the naysayers. Seriously, who doesn't have the internet?
Hate there is no way anyone should be letting a relative handful of whiners stop anything from moving forward. Many people didn't have broadband when Live launched. Sometimes business has to take a"If you build it they will come" approach. This is one of those cases. Also given that the vast majority of the whining was from people who will never buy your product anyway because of biased idiocy you have to ignore them and push ahead. The Crackdown footage has made that clear. Now they only talk about their consoles ability to do it and quietly disagree with every favorable comment about Microsoft. No one should give people that pathetic a second thought.
How is that Bungie, Bethesda and numerous online games across X1 and PS4 can get away with always online but MS can't? Yeah the reveal 2 years ago ok well its not DRM its a game that's always online. This would be no different than the rest.
I think they seem to be also concerned with how destructible environments would change the single player story. If you read further on they say - "It’s too fundamental of a game design change to make it an option. It changes literally everything.” I mean theoretically if you could blowup everything, where would your objectives come from? you may even ruin certain objectives for yourself. apposed to multiplayer where none of that really matters. they would need to work around scripted events and places you need to stay around for story. they may decide to bring it to single player with necessary changes down the road.
Hmm, not so sure, I don't mind always online games myself (unless there's an outage then I curse them! :)), but EA is getting a lot of flak for the new NFS's need to be always online. People don't even want to buy it because of it, so I can fully understand they are hesitant to use this tech in singleplayer mode as well...
The simple fact is it won't be in single player because the environment is too big...much easier to make it possible in a limited multiplayer map than in an entire gaming world. It's the same reason Uncharted single player is 30 fps and they're targeting 60 fps for the multiplayer.
Understandable for single player because agents are suppose to save the city. But the hype is real. Crackdown 3 release will be a cultural shock on the gaming. I cant wait for jumping through windows chasing down enemies or players taking down buildings. Shooting gas pipes in buildings to push the debris on enemies. Its gonna be a thrill. Get on the train. Skills for KILLS agent!
Shai jen's enigmatic wang!
HA! Probably wont see the Shai Gen this time in Crackdown 3 because its a new city though. It would be nice to see another type of triads style type of boss and enemies.
I can understand why in SP just because of the gameplay in past Crackdowns. Killing innocents aggro'd the city police just like in GTA games. I can only imagine if you blew up a bridge filled with pedestrians that then fell on a crowd of other pedestrians below would do. Not to mention leveling the city would just break the game.
Yeah the team is still trying to sell us a single player game. If the single player has story progression I might jump in that for a bit but I know the real fun is in MP. But like I said before I'm sure MS wants to get this game into many hands as possible. They're still trying to sell a AAA game not a destruction simulator. So a full blow SP is needed in that case.
I can only look up to the clouds.
I hate to break it to you, but those clouds are full of shite. Don't step in it. You've been fooled before.
Well of course, because you'd be offline. Or anyone who buys it for single player thinking they could get the full experience, without having online, would be disappointed.
Tha power of da cloud. Remember all the hate? Funny how you can't find the mockers now!
Oh you can, just look at the old articles then compare it to these. You will find them all cautious about the future, Sony can do it too, offline mode is important and so is resolution.
What is funny is a lot of PS4 only people on Neogaf were saying how come Sp don't have destruction plz don't give me that save the city Bs. Well they not gonna like Phil & the devs answer
Well, to be honest. I was not mindless killer in first Crackdown, so i will play nice in this one.
Come on, when you found out you were working for the bad guys you didn't go on a rampage? I was absolutely evil in Crackdown.
I'm much more a nice guys.
Plenty of always online games out there and it don't seem to have bothered to many people to be honest, having the single player of Crackdown not using cloud is fine though as its giving everyone options. Anyone that's hating on Crackdown are just jealous.
Sadly, check the new NFS game...
That game is getting tons of hate, need for speed that is.
I want Wang
I want Chang. Moo Goo Gi Pan!!!
I'll transalte. "We don't want to catch heat from the gaming community for always online. So we just kept it for the Multiplayer instead. We have to take baby steps with this tech so that people are not scared of it off the bat. That would be the death curse of this new cloud based offloading compute. We want people to see the advantages and let the gamer be acclimated with it first. Since you can't play multiplayer offline with people.. we decided to just use it there. That way those who insist on playing offline won't feel threatened by the internet and those willing to experience a new way to play games can. But... I mean what hero destroys the city they are trying to protect to begin with anyway?" Seems about right.
Makes since but really I'm excited what the future holds. Hopefully all goes well and in a few years we can all enjoy games built with this tech in mind regardless of platform preferences.
You know what really would be gosh darn amazing? If we could run that Cloudgine engine on Windows 10 (and Linux and OSX, preferably I would like to run it on my Linux server at home which is on 24/7 anyways)! And that games on the Xbox One can detect running it on your local network and is then able to use the tech in single player games as well without a working outside internet at 1Gb up and down speeds since you simply use your home network! It can then even be used for more things since there's not that much latency (just checked my home network, between 210 and 250ms) and the speeds are higher so you can pump more data back and forth! Added benefit is that the games can be played eons into the future as long as you have that Cloudgine service running on some machine in your home network...
Wtf you have over 200ms latency on hour home network? Does your home span several continents?
Whoops, forgot the POINT! As in: between .210 and .250ms. Can't edit it now... And who knows, maybe I have a home that spans several worlds as is the case in the Hyperion books by Dan Simmons.... :D
This is what we call a missed opportunity.
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