Metal Gear Solid: How a game about robots kindled my fascination with politics

Phil Savage writes:

"I was 14 when Metal Gear Solid came out. I bought it because it was about robots, cyborgs, and a gruff, cynical protagonist. I bought it because it offered a world full of intrigue, subterfuge and espionage. I bought it because the demo let me use a chaff grenade to take out a surveillance camera, and because Snake knew that the enemies were equipped with “five-five-sixers and pineapples”. I had no idea what that meant, but it sounded cool. In short, I bought Metal Gear Solid because I was 14, and it was a game about the sort of things that appeal to someone of that age."

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