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Crackdown 3 Shows What The Xbox One Can Really Do | Kotaku

Kotaku:

"Much was made of the Xbox One’s “cloud capabilities” around the time of its announcement, but until now, the only prominent use of that technology was Forza’s “Driveatar” functionality, which essentially created a simulacrum of a player’s driving personality that lived on a server somewhere. Crackdown 3, however, has a much more interesting use for it: the creation of a city that is entirely, 100% destructible, where you can do anything from shooting a hole in a wall to collapsing an entire building, watching it crush another as it falls down. This right here is the next level of blowing things up."

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Septic1165d ago (Edited 1165d ago )

" But this is still the most exciting Xbox One demo I’ve played yet, because it shows what this particular console can do that nothing else can."

Well technically the PS4 can do it but realistically, I don't see Sony making the steps to enable this to happen.

I do hope they do it though because assuming this tech works well in home conditions, there is SO MUCH potential here and I don't want the awkward result of the PS4 holding back the X1 for example.

Imagine offloading hundreds of NPC's to the cloud so that the city you visit in Deus Ex looks like a real populated, living and breathing city.

Or in Mass Effect, the Citadel with thousands of people. AAAH!

People need to take a back seat from the 'console wars' and try and recognise the potential of this tech and not move the goal posts around. This is a very big achievement on the part of the X1 and I hope Sony jump on board if they can. Here's hoping it all works well and that the technology is embraced whole heartedly.

TheGreatGamer1165d ago (Edited 1165d ago )

"I hope Sony jump on board if they can." Just ignoring the obvious money problem they would have we can't forget the stuff that can't just be easily copied which are the software tools/engines that are being developed here and likely have taken MS years to conceptualize and perfect.They'd still need to have tools to make it all work in their games, though. Unless you're suggesting that they license from Cloudgine which is possible. Then again, if they're renting server space/compute power AND licensing tech, I'm sure the economics of this become a lot less desirable for Sony. This isn't about system wars...just what's realistic.

Septic1165d ago

"Unless you're suggesting that they license from Cloudgine which is possible."

It is possible but you're right; I don't see Sony doing it but I think that would be to the detriment to the industry imo.

Saying that, its early days. Crackdown is the first and only real example we have right now so the tech by that very nature, is at its infancy. But still, its too damn good to ignore.

Charybdis1165d ago

Sony can jump on board but not alone they will need to partner with Amazone, Google or maybe even IBM.

Death1165d ago

Sony could partner with Microsoft for this like they have in the past. The two companies do business with each other on a daily basis.

Unless Sony uses cloud compute, it won't be used in many games. Third parties won't have much incentive to use it for multiplatform games since it only works on Xbox. There would almost have to be a standard in place for this to really take off. It's no different than HDD's on the original Xbox. PS2 didn't have it so it became a big memory card.

Blu-ray had it's own limitations last gen but if it used a faster drive the Xbox 360 would have limited how third party games used it had it worked like many people think.

Rookie_Monster1165d ago (Edited 1165d ago )

The debate is not if it is possible or not as of course it is possible. BUT Sony doesn't have something like Azure to handle what we are seeing at the level of Crackdown. Sony only option is to spend a fortune renting servers to host the neccessary servers to supply the cloud computing to get to the level of where MS and xbox is in regard to this tech. GAIKAI and Onlive are just Software as a service (SaaS) type of Cloud and would not be able to do what the PaaS Cloud infrastructure like Azure can do.

Even then it takes software and network engineering to make it all comes to life. As we already seen from BC, MS is just well ahead in this area as well.

You can already tell they are a long way to go when they only limit PSN plus paid subscribers 1gb of Cloud saves when MS offer virtually unlimited cloud saves to anyone that have a Live account. Size and availablility also does matter in this case.

Aery1165d ago

I love Crackdown, I can't wait to play this game and I hope it can deliver an awesome experience, but right now some website use this game and the "power" of cloud as a clickbait.

Remote computing is a real thing, but right now have huge limits and before jumping on your seat ask yourself why not every X1 games use this tech ...

4Sh0w1165d ago (Edited 1165d ago )

Microsoft and Sony are NOT a bunch of fanboys running billion dollar companies, if Crackdown 3 works really well and gamers love it OR sony devs say Wow I could use that tech in the next Warhawk for example I don't think there would be any hesitation to 1st license or build something like Crackdown's cloudengine and then pay Microsoft or others like Amazon or Google IF it makes financial sense to do so, so they can do something amazing in Warhawks multiplayer -how about a persistent world that's constantly changing because of player interaction, meaning the environment is never the same because people blow stuff up, while NPC's are constantly rebuilding in a different location.

fulnattybrah1165d ago

Sony doesn't have the capability. They've already said it... Just face it, console war aside Xbox one is just a better designed console. Ppl crying about always online ( when you need to be online to play mp anyway) set them back a little. M$ has always set the bar for gaming, online adding a hard drive in console and so on. I never doubted m$ bc they've been great even with the oh Xbox. Respect

FlexLuger1165d ago

"Sony could partner with Microsoft for this like they have in the past. The two companies do business with each other on a daily basis. "

I cant see MS doing that. I dont think they are in the business of helping anybody that is a direct competitor to xbox.

"Remote computing is a real thing, but right now have huge limits and before jumping on your seat ask yourself why not every X1 games use this tech"

Two things. Firstly, it wasnt ready to be show. Crackdown being the first game. Secondly EVERY xbox game wont be using it. It will only be considered for first party games and third party IP developed exclusives for xbox..maybe some W10 games.

dcbronco1165d ago (Edited 1165d ago )

It's amazing how fast we've gone to Sony can do it too. I guess that's progress. Though now we're in a different denial bubble. The idea that just any company can do this. Some of this is Cloudgine, some of this is Microsoft and some of this is the design of the Xbox One.

Sony can license Cloudgine tech or partner with them, but they were not doing anything on this level before partnering with Microsoft. Microsoft went to Cloudgine so it's obvious they have relevant tech to do this. But then there are things like the move engines in Xbox One and the memory control system. This was their plan from day one.

For over a year we have heard that the Xbox One can't just upgrade parts to get 1080p and 60fps consistently. Guess what. It wasn't the parts, it just wasn't ready yet. Now the shoe is on the other foot. The PS4 can't just change parts to make it work like this. It wasn't designed with this in mind. Xbox One is the only machine that was.

And as far as using this technology for third party games goes, why wouldn't they? Microsoft lets developers use free servers for development. And Microsoft doesn't seem to be interested in buying DLC early access. In addition to more exclusives, why not use money to send engineers to developers to help them utilize this technology. They already send engineers to help with the hardware. Why not a couple more people.

If you want to differentiate your version from Sony's, that would be the way. Sony would have slightly better graphics, you'd have far better physics and AI.

@Septic

I have no doubt it will work in the home. The potential I see for problems is what happens when there are millions of people on in the middle of the week during a business day. Azure is the fastest growing cloud service. They have 800,000 servers with 300,000 assigned to Live. But I don't think they expected Azure to grow so fast for corporate use. Two or three years from now when 30 games use the cloud during a business day do they have the capacity? I know they have the money to build it. But do they have the people and time?

Aenea1165d ago

@dcbronco

The move engines of the Xbox One move memory to and from main memory and ESRAM with some added functionality on the fly like (de)compression. They do nothing for cloud compute whatsoever.

The rest of Xbox One's design is also doing nothing special for cloud compute at all.

Only thing the Xbox One has going for it, cloud compute wise, is the fact MS has all those Azure servers already...

@Septic, TheGreatGamer

Cloudgine is an independent company and it's their tech, MS is licensing their stuff for Crackdown...

donthate1164d ago

TheGreatGamer:

It isn't just the money problem, it is also a significant skill gap and lack of infrastructure to do this for Sony.

It has taken MS almost 2-years from mentioning it to making it this far. I think Sony might have a long ways to catch up.

Consider the fact that Sony is still taking down PSN to do maintenance in 2016 is an amazement in itself. Cloud hosting should have taken care of all of this!

Heck, it wouldn't surprise me if Azure (which is the world's second largerst cloud soon to be number one) has a higher uptime than PSN! 0_o

That said, fret not if this becomes a success third parties might try to fill in that gap themselves or we might just find ourselves held back by the PS4 which would be extremely ironic.

TheCommentator1164d ago

Azure has 300,000 servers dedicated to Xbox Live, but the Move Engines help with cloud computing too. The Move Engines can zip and unzip data independent of any game programming being run by the machine at a rate of around 25gb/sec each way, per engine. This "free" data management can be used for cloud compute (these types of engines were originally used in server farms to accelerate communications). Also, MS's Irides can significantly reduce lag in cloud assisted HMD displays like Hololens, so it's not hard to imagine that this predictive software can be adapted to suit the needs of XB1 cloud compute.

In contrast, the PS4 would need significantly better cloud infrastructure to start with, which costs a ton to implement. With no Move Engines PS4 would then have to divert resources from local processing to facilitate cloud compute, thus reducing the overall power gains seen from processing data in the cloud to a degree. Then Sony would have to design their own version of Irides, presuming that Irides could be adapted in such a way, to overcome any inherent latency issues in the connection.

BeefCurtains1164d ago

Console war aside, this could seriously be the next gen leap in gaming we've been waiting for. And I hope all platforms benefit from it one day.

All that aside, you can almost start to see Microsofts future business plan unfold here. Subscription based access to this technology. I don't see why not, the rest of MS business model has moved that way. Once they figure out how to monetize these servers to just the people that pay extra for it, I'm thinking that will happen. But probably not until the next ten of consoles.

GameNameFame1164d ago (Edited 1164d ago )

Wow. People are really desperately hoping that this is a secret sauce.

Sorry, Sony proved that is not the case by when they worked on Everquest Next.

@4show

"meaning the environment is never the same because people blow stuff up, while NPC's are constantly rebuilding in a different location."

Before Sony sold it off, they were precisely working on projects like that.

It was called Everquest Next.

-it had server physics and everything. Literally everything was destructible. Including ground or mountain.
-it had server AI(all MMO do actually do it)
-it had ever evolving world.

It shows that this Cloud physics isn't as difficult to implement. However, there is on going cost, so you need RECURRING revenue to sustain it.

Edit*

Also, Bloodborne uses "Cloud~~~" for its random map generators.

No one hypes it for being "cloud" because server compute has been around for a while... Calling it "cloud" dont make it new.

abstractel1164d ago

The thing is to me is that this wouldn't have changed a thing back in 2013.

a) This will apply to multiplayer only. Even games exclusive to XB1. Otherwise, once the XB1 expires, you think Microsoft are going to keep the Azure servers up forever? So what about all the people that want to play the back catalog of games in 10+ years?

b) To me, techncially this is a good example, but artistically and gameplay wise I am much more impressed by the physics in Uncharted 4, the current undisputed champion in this area in my opinion.

c) While impressive again on a technical level, the buildings feel like they have no weight. There's a lack of all the smaller debris and dust you'd expect for massive destruction like this. That's why a game like BF4 is more impressive, despite using cached destruction.

d) 2-4mbps is not insignificant for a lot of people. For me it's not a big deal, but for others it is. Unless a person in here has hard facts on how many players can sustain this rate, we don't know how many people are going to get locked out.

All said and done, a) is the real deal breaker for me and Microsoft must be aware of that. It's cool tech, but I am not ready to scream hallelujah like Kotaku is. I know I can play Uncharted 4 or Quantum Break (which also looks to have great physics) in 15 years time because it does not rely on servers (at least I hope not in QB's case). If an XB1 game uses Azure in single player to the point that it relies on it, same can't be said. And if you can't rely on it in game design, it can't impact gameplay in a meaningful way.

donthate1164d ago (Edited 1164d ago )

thunderbear:

"a) This will apply to multiplayer only. Even games exclusive to XB1. Otherwise, once the XB1 expires, you think Microsoft are going to keep the Azure servers up forever? So what about all the people that want to play the back catalog of games in 10+ years?"

A lot of people are saying, you don't need BC because nobody plays old games anymore. Now it is, you need it because we will play it in 10-years.

Let's face it, this has been discussed to death. Do you think you can play WoW in a decade? What about two or three?

Why are we holding back awesome experience now so very few people can play it in a decade?

Apart from that, keeping these servers up in a decade will be so much cheaper than it used to be anyhow that it might not even matter.

"b) To me, techncially this is a good example, but artistically and gameplay wise I am much more impressed by the physics in Uncharted 4, the current undisputed champion in this area in my opinion."

Good for you and that is your opinion, but the internet pretty much agrees. Crackdown 3 has hugely impressive physics in it, and that even an extremely beefy gaming PC cannot do what Crackdown 3 does.

"c) While impressive again on a technical level, the buildings feel like they have no weight. There's a lack of all the smaller debris and dust you'd expect for massive destruction like this. That's why a game like BF4 is more impressive, despite using cached destruction."

That is just nitpicking on a tech demo and can be done for a variety of reasons. Game design isn't necessarily to model exactly as "real physics" behave, but to make fun games. We don't complain about shooting shells in Mario Kart either. It's not a simulator.

"d) 2-4mbps is not insignificant for a lot of people. For me it's not a big deal, but for others it is. Unless a person in here has hard facts on how many players can sustain this rate, we don't know how many people are going to get locked out."

According to FCC, less than 7% of US households (note that) do not have access to 4 Mbps internet connection. These are all located in rural areas. There is a good chance they aren't into the latest gaming anyhow so it is a moot point.

So at least there you have a baseline, but let's face it. If you dont' have 4 Mbps internet, you aren't really into online gaming anyhow so it really doesn't matter. It's not feasible to cater to these people with online multiplayer games anyhow.

Gamenamefame:

"Wow. People are really desperately hoping that this is a secret sauce."

It isn't secret sauce, because it was right in front of us all along. Just the biased non-customers and naysayers that were saying it wasn't possible.

Were you one of them?

That comparison of Xbox One vs PS4 in your profile with 1.8 Tflops cannot do this!

http://postimg.org/image/nb...

:D

"It shows that this Cloud physics isn't as difficult to implement. However, there is on going cost, so you need RECURRING revenue to sustain it."

If it isn't difficult to implement, then why hasn't anyone else really shown it?
Especially Sony whom had their hands in this?

Fact of the matter is naysayers that can no longer say "nay" will try to downplay it. Everyone else will just enjoy the destruction!

+ Show (13) more repliesLast reply 1164d ago
TheGreatGamer1165d ago

Yes you're right about it being early days, apart from Crackdown 3, I've only seen reports of one other (unannounced) game that's using cloud - http://gearnuke.com/unannou... but I'm excited to see what the future holds. One can but wonder if Microsoft hadn't done that 180 and stuck to to an always-online console whether this tech would've progressed further but alas, we'll never know

warczar1164d ago (Edited 1164d ago )

I highly doubt bricking the console if it doesn't check in every 24 hours could have made anything better, but your right, we'll never know. Thank god.

KionicWarlord2221165d ago

Lol you can cancel christmas on this happening.

I would invest in the company who showed us Xbox Compute is a reality.

Not make guesses to pander to haters that sony could "magically" do the same thing.

Death1165d ago

Sony could use cloud compute, but they can't simply create their own due to cost. They would need to lease server space to do it. The only reason Microsoft can do this is they already made the investment in Azure and it has many uses outside gaming. They are essentially piggy backing on the tech they already own. I'm sure it's being paid for, but surely at a reduced rate.

Concertoine1165d ago

I like the potential of this tech, it looks great in Crackdown.

That said, i dont want game production to become reliant on the cloud. What if i want to replay or play these games for the first time 10 years after they're out? They'll either not function at all, or look like shells of what was intended.

Cloud should be used to enhance multiplayer experiences exclusively.

Volkama1165d ago

You don't want games to be made as good as they can be now, because then you might not be able to play them again in 10 years?

That's completely weird to me, but I know you aren't alone in thinking it.

Aery1165d ago (Edited 1165d ago )

"Cloud should be used to enhance multiplayer experiences exclusively."

I totally agree with this.

Cloud computing is a very dangerous things for the consumer.
Gamers don't have to allow any company to have everything in their hands.

Concertoine1165d ago

@Volkama

Im younger than most on here, only 18. But over the years ive gone back and discovered some of my favorite games were made before i was even born.

I would hate to deprive someone from going and back and enjoying the games of today, tomorrow. Or, at best, experiencing them in a lesser state.

Multiplayer will be offline one day anyway, might as well enhance that.

Volkama1165d ago

You would hate to deprive someone of experiencing a great game in 10years time, so instead you would rather deprive yourself from ever having that experience?

I'm not trying to be obtuse here, but it just doesn't make sense to me. Perhaps it is just because I'm older, and already well settled on the fact that there are many great moments and experiences in life that I cannot repeat. Experiences I am none-the-less glad I had.

Concertoine1165d ago

I get what you're saying too. Different viewpoints is all it comes down to.

I just have a hard time buying an impermanent product for the prices most games ask for. It's my nature :P

+ Show (2) more repliesLast reply 1165d ago
PrinterMan1165d ago

People also have to acknowledge the limitations. Thousands of npc's ? Careful now. It's not like all can be on the cloud yet. There's a time delay and interacting with some things need immediate response. The tech is cool but limited as of yet so let's not think there are no limits already. I hope it is proven to be valuable but it is not useful in all cases. Yet.

Volkama1165d ago

AI is on with of the simplest and most obvious things to offload to the cloud. It'd be no slower to respond than a real player in an online game, and multiplayer seems to work out ok with that latency.

ScorpiusX1165d ago (Edited 1165d ago )

Forgive the close mind individual am about to sound like, But why is it that you want or hope for an even playing field between these two companies.
I personally believe that when it comes to products, I like for one to have the advantage over the other.
just make thing seem right .

Genuine-User1165d ago (Edited 1165d ago )

The level of destruction was mighty impressive in the presentation.

Off-topic: TheGamer is hellbent on informing people why offloading physics in the cloud is impossible on the PS4; without providing a single technical or sound reason.

DLConspiracy1165d ago

Nobody actually believes that it CANNOT work anywhere else. It just so happens that the parent company (MS) has plenty of servers and support for Cloud to work.

Plus, ya know. People have been making fun of cloud for about 2 years now. So im sure people are force feeding the crow to them now.

Sm00thop1165d ago

Well being realistic its cost MS billions and years of time setting all this up, its not as easy as some people make it out to be either. Obviously it's not impossible, but its definitely unlikely any time soon for Sony to be using the cloud in the same way. People all ready complain about the lack of cloud storage on PS4 and doing what MS are with Crackdown is on a completely different level.

gangsta_red1165d ago

I don't think anyone is saying that Sony couldn't do it.

It's just that before we kept reading that this tech wasn't possible, now after MS really shows it off, we're reading that Sony can do it too.

Rookie_Monster1165d ago (Edited 1165d ago )

Agree with DLconspiracy and Sm00thop,

Lol, people think anyone can just wake up overnight and do this like a newly biology graduate can just operate on a patient. Sony can rent servers and load as much as their budget can take but it stills requires people with knowledge and to make it happen as this is not something as simple as online netcode optimization.

MS has been working on this for years just like they took years to make their Windows OS and improving upon it. When Mark Cerny said in an interview with IGN a couple of years ago, he said they won't invest in this type of Cloud computing for a long time and Matchmaking is what he is referring to cloud computing on PS4, then you know Sony has a long way to go. It is just common knowledge of how things works really.

Sweep141164d ago

@DLConspiracy : Until crackdown is a realeased game working exactly as showed in gamescom with real internet conditions of bandwith and latency and with thousands of players, it's only a tech demo.
And the conditions in which it was showed at Gamescom are absolutely not representative of what a massive MP game have to deal in the reality.

DLConspiracy1164d ago

@Sweep14

I can't imagine people spending this much time on the technology if it didn't work to some degree. I expect there to be issues off the bat but I don't expect the world to explode. Maybe a few people treating it like it's the end of the world in the comments. Or at the very least the end of Xbox.

Its certainly OK to be somewhat skeptical, but to pretend it won't work is kind of ridiculous. You don't create entire games millions of dollars in hoping it will work. I'm pretty sure there are quite a lot of people who HOPE it doesn't work. Which is even more ridiculous. As they should be excited for it to come to ANY platform.

FlexLuger1164d ago

"Plus, ya know. People have been making fun of cloud for about 2 years now. So im sure people are force feeding the crow to them now."

^^This. I lost count of how many times MS and the opinions of xbox gamers were crucified on N4G. It was a daily thing around here until gamescom happened. the crow has been served now. As for xbox gamers..well...see yall on crackdown next summer. ;) . buildings will fall..cities will be reduced to rubble on an unseen before level. in the meantime we have whole roster of great exclusives, new console features and peripherals to look forward to, so the wait wont seem all that long.

+ Show (5) more repliesLast reply 1164d ago
gangsta_red1165d ago

I'm really looking forward to this tech and I hope it works as advertised. I can only imagine future games like Mech Warrior that could benefit from this.

imagine being in a huge Mech storming through cities, blowing up buildings and causing all sorts of havok in game.

This and a Superman game needs to happen.

"People need to take a back seat from the 'console wars' and try and recognize the potential of this tech..."

Agreed and well said, instead of arguing where they first saw this similar type of destruction, gamers should be discussing the potential in future games.

LonDonE1164d ago (Edited 1164d ago )

Agreed, dude imagine in titanfall u couild destroy the map and buildings etc? would be awesome!

I would love a game mode where destroying a map with mechs was the objective lol
I allways thought the lack of destruction in titanfall was wierd since your pounding around in a mech.

Imagine the next battlefield, leveloution 2.0 where every sky scraper/building is fully destructable!

The future looks bright, people need to grow up and stop with the kiddy console war b.s.
This tech has huge potential and microsoft should be commended.

Allot of people are eating crow now!! lol

1164d ago
quaneylfc1165d ago (Edited 1165d ago )

For some reason i got deja when reading this, not a joke, real deja vu haha

I don't see Sony completely ignoring the possibility. Once people get used to the shiny graphics of the exclusives of both consoles (which could take years) they will finally want gameplay innovation. Hopefully the market reacts to this so others will copy. E.g. look how many open world games we have post-GTA V!

If it is gaming's jazz and sells well, Sony will do the same thing with another game like Infamous 4. Why do people think they can't?

Mystogan1165d ago

Do you not read the comments? Sony does not have the Cloud Infrastructure to pull this off. because they don't have the money and they don't have time to build it up. Maybe nextgen they will have a cloud infrastructure set up but I really don't see them doing it. Setting up a cloud infrastructure just for gaming would only lose them money. Azure is not just for gaming they use it for all kinds of things and its a multibillion dollar business for Microsoft.

Sonys best bet would be to rent a bunch of servers which would be extremely expensive. And could also result in them losing a lot of money.

Both options will lose them money which is why i think the chances of Sony doing something similar any time soon is very very small. Maybe in 5 years they'll have something.

quaneylfc1164d ago

Sony have the money to do whatever they want for their games division. It's the most successful thing they do now, if they wanted a cloud infastructure like Azure's they would build one.

"Sony does not have the infastructure" - they can just build one

"they don't have the money" - game-wise they do

"they don't have the time" - to start building one? They have all the time in the world

"Azure isn't just for gaming" sure but why does Sony's have to be for gaming primarily?

Sweep141164d ago

IMHO : With actual internet parameters people have to deal with (bandwiths, latencies etc...) It's not worth the money.
Does the destructions in Crackdown bring something new or fresh in gaming ? No, total destructions of buildings can be done offline as Red Faction showed a few years ago.
I personnally wouldn't put a dime on Cloud computing becoming the norm for game development : Too costly, too unreliable, too complicated.

jay21165d ago

Sony are doing cloud too. They have since ps3. PS Now is cloud, Saves is done in the cloud, and they're doing MORE than xbox one, like bringing ps now to andiod and apple, sony and samsungs tvs, you really think that sonys cloud is going to hold xbox one ahead? SONY IS AHEAD OF XBOX ALREADY!.

Kiwi661165d ago

Yet they don't use any of that in an actual game and xbox also has cloud saves

beans1165d ago

@jay2

You just don't get it. Do some research because this is about being fanboyish. This is about the future.

NinjaNick1165d ago

You are so ignorant and naive..

Mrveryodd1165d ago

Get your head out of the sand.
From what i have read here (so it must be true..lol)it has something to do with those two move engines that ms gave the xbox ,instead of a stronger gpu ....just save for an xbox and you wont miss out.

Mystogan1165d ago

None of these are Cloud Compute. Which is what we are talking about here. And it's impossible for Sony to do it right now.

Professor_K1165d ago

Your comparing physic computations to cloud saves? these comparisons are getting out of hand...

Aenea1165d ago

@Mrveryodd

Move engines don't do anything for cloud compute, do some proper research.

+ Show (4) more repliesLast reply 1165d ago
Xb1ps41165d ago

Hey septic..

I've been thinking the same thing with npc ai and population etc. But I've also been wondering if ms can do all that off loading to azure wouldn't deves be left with a lot resources since the console isn't doing all that stuff itslef?

NinjaNick1165d ago

Yes.. And that's how the Cloud would improve graphics. Indirectly. By taking a load off the gpu..

Mystogan1165d ago

Exactly what I was thinking. It will leave a lot of resources for Devs to use which will result in even better looking games. Eventually Xbox will have PC gaming level graphics or maybe even more advanced.

Sweep141164d ago

No because the console must send the datas to compute in the cloud and wait for them to come back, so the time gained by offloading the calculations is lost in waiting for them to actually going out and comming back locally

DragonbornZ1165d ago

Correct me if i'm wrong, but isn't the X1 hardware tailored to assist cloud compute? Thought I read about it somewhere a while ago. Esram or something.

Mystogan1165d ago

Yup they talked all this at Xbox One Launch but people were more interested in laughing at Xbox Ones TV features.

Never seen so many people eating crow. And all it took was one game demo.

quenomamen1165d ago

" People need to take a back seat from the 'console wars' and try and recognize the potential of this tech and not move the goal posts around "

MS had wheels welded to the goal posts they've moved them around so much, all tech sound good on paper or in some demos. MS needs to put up or take the wheels of the posts. Unfortunately they'v talked waay more than actually shown anything.

JeffGUNZ1164d ago

Huh? They announced this tech would roll out in several years when they announced the Xbox and discussed the cloud. Titanfall was a glimpse of how smooth the Azure servers were. Crackdown 3 is the first game really using this technology in gameplay. Did you not see the demo, it's really impressive and agreat feat.

A LIVING LEGEND1165d ago

You got it.Forget the nonsense in between,if this technology lives up to the hype,its wins all around.No losers
Stoked :)

AnotherGamer1171164d ago

If I am reading the article posted here on N4G correctly->

http://n4g.com/news/1771538...

The highly destructable environments is only available in the online modes. The single player models will have "having significantly scaled down amounts" of destruction.

I am still old school and I like my SP games offline and playable at any time.

I am still iffy on the tech working in a true home environment not in a Gamescon controlled envrionment. Does anybody know what type of internet connection MS really had for this demo?

FYI, I have been burned by developers over promise for so long now that I just can't believe any of them any longer. The Witcher 3 was a great surprise when I realized that the developers actually lived up to their promises.

Lastly, Septic in order for any of this to work then the game has to be always online. That would mean that Mass Effect would require an internet connection and if Lizard Squard (or any other attacks) takes down the ability to connect to Live or the cloud then your single player game would no longer work. I personally will like to keep the SP games offline so I don't ever have to worry about that.

Jayszen1164d ago

Well made points that continue to be overlooked in this mass of applaud for the effect the cloud is supposed to have on "Crackdown 3" and other games in the future.

aconnellan1164d ago

I don't think I get your initial point.

Of course it's only in multiplayer - the reason they didn't include it in single player is because of the reasons you listed, so you still get the offline single player mode you want.

Multiplayer relies on internet anyway, so it makes sense to use the tech there. May as well not play Destiny or Rocket League multiplayer because your internet might drop out at some point.

As for whether or not they look at doing it in single player games (like Mass Effect), that's another matter. It'll be interesting to see if they ever implement something like that and how they work around that issue.

AnotherGamer1171163d ago

@aconnellan My post was in reply to Septic's comment. I understood his comment to mean that Crackdown 3 had all the massive destruction in SP as well as MP.

I then gave my thoughts on what I prefer in SP games and them being online.

Let's also be honest here - MS/Sony, just about every company seems to over promise these days and under deliver. The media also over hypes these games and the companies (MS, Sony, etc...) don't correct those loft expectations.

dcbronco1164d ago

@Aenea

The move engines move data through the various routes at an accelerated speed without much hit on normal GPU function. That doesn't sound like something useful to you if you're pulling data from the cloud and trying to minimize latency? Neither of us really knows, unless you work for Microsoft. But that you obviously don't because if you did you wouldn't be claiming this is completely Cloudgine technology. You really believe Microsoft designed a console five years ago based on technology of a previously unknown company? Really. Microsoft has said they built Xbox One with the cloud computing features in mind. Project Orleans and the research Microsoft did with Duke University wasn't Cloudgine. Just give Microsoft well deserved credit.

curtis921164d ago

as long as what is streamed from the cloud has an offline alternative (for example thousands of people with cloud enabled vs. only several dozen if offline) then I'm ALL for it. Just don't make an experience online only.