Paul Writes" In Chasing Carrots‘ Cosmonautica, you take on the role of a space ship’s captain and have the luxury of hiring your own crew, based on their skills and personality. Without realizing, I suddenly found my crew to be composed of seven lovely and quirky ladies and a giant space snail janitor. I am currently waiting for Joss Whedon to call me about the movie rights. Anyway, if you’re wondering what would happen if the X series or Elite got drunk one night and had a baby with Fallout Shelter and The Sims, then you’ve come to the right place."
Tom Chick - "It all comes down to one burning question I have while I’m waiting for stuff to happen in Cosmonautica: why aren’t I just playing Space Colony?"
A objective look at Cosmonautica along with some personal thoughts. Jordan says "I like the idea behind Cosmonautica, but it just wasn’t executed very well. The main problem with the game is that everything feels pointless and there is nothing to it. Most of your time is spent flying from station to station, and there isn’t much of anything to do while traveling except for watching your crew walk around the ship. After obtaining the best ship in the game, which takes at most 5 hours, there isn’t much of anything else to do in the game except continuing to fly around and gain money. It is also very easy as your crew never dies, morale is very easy to manage, and combat can be completely avoided."
EB:
"A self-proclaimed mash up of Elite and The Sims, Chasing Carrots’ Cosmonautica feels more like a hybrid of Fallout Shelter and Microsoft Excel. Largely eschewing space faring action and combat for trading and research, only the most patient players will find Cosmonautica enjoyable to play."