50°

Nintendo Sends Letter To Wii Users

An email (click link to view email) has been sent from Nintendo to Wii owners warning of the proper way which to use the Wiimote as there have been reports of injuries and breaking TVs worldwide.

While I still believe that this is probably a problem for a vocal minority but I'm glad to see that, like Microsoft, Nintendo is addressing user concerns right away.

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videogamejocks.com
PS360PCROCKS6423d ago

LOL! "Nintendo of America, this is Joe, how can I help you?" "Yea, um I was just using my controller and it flew off my hand and went right through my plasma tv, what do I do" Or lol moms hears a son crying "What happened" "I swung the controller and hit myself in the eye" lol some people in this world, lol how funny

ChickeyCantor6423d ago (Edited 6423d ago )

>_< SPEECHLESS!

@xbox360rocks.
using LOL to much isnt funny, and saying : how funny is ripping all the fun out of it. NOT FUNNY!!!!!

>_< KEEP IT IN THA HANDS!

PS360PCROCKS6423d ago

um ok 4 times? your a doush so you can kindly go suck yourself

100°

Masahiro Sakurai Clearly Still Isn't Over Super Smash Bros. Brawl's Cutscenes Getting Leaked

Sakurai's views on cutscenes (and how quickly they'll be shared online) haven't really changed that much in 16 years.

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thegamer.com
90°

Obscure '90s Mascot Platformer' Aero The Acro-Bat' Makes Surprise Return

Coming to Consoles in August 2nd

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nintendolife.com
50°

Riot's Pool Party Is The Latest In A Long Line Gaming's Worst Trend

Games keep aiming for endless cash flow instead of responding to creative ideas or the desires of their audience.

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thegamer.com
Vits2d ago

I always find it weird to see opinion pieces reminiscing about a time when the article's author wasn't even alive to see it. This "switch" to profit over creativity in the industry started way back in the NES era when Nintendo controlled the number of games each publisher could release in a given time. This, in turn, made publishers carefully choose what was going to be released.

Things only really got better with the 3DO and later PlayStation, which changed how licensed games were handled. That improvement more or less lasted a generation and a half. By the time of the Xbox 360, we had another enormous cash cow trend in the form of the "casual audience." Since then, there has always been this chase for the next biggest thing to maximize profit.

It's not new; it's been going on for more than ten years now. And it's not going to stop when we have the production costs of the industry going higher and higher.