The resurgence of challenging games has brought back an old-school approach to development. However, not every game gets the delicate balance correct so hopefully this article will be insightful enough for you to implement the perfect difficulty for your next game.
Bullet Noir is a black, white and red blast-fest that will feel familiar to anyone who spent the 2010s violently murdering goons from above.
Dr. Serkan Toto says: While things do not look great for many studios in the West, things are very different in Japan – and I was shocked how little people in the industry still know and understand about the third biggest gaming market in the world (which is a probably a positive for a Japan game industry consultant like myself).
Honestly, it looks about the same if we are measuring a company's success on their all time high stock price. It has nothing to do with the sentiments some in the industry have.
Objectively the two biggest problems are cost cutting and consolidation.
"The more I learned about Nightreign, the more my concerns started to grow that FromSoftware might lean too hard into chasing more mainstream success." - Ethan Krieger
Eh we'll have to see. Elden Ring was/ is very good, I'd personally still put Sekiro and Bloodborne at the top but really FS seem to nail it every time.