Losing your ship in No Man’s Sky is “a ball ache” but part of the game


"Now it's all well and good flitting around the procedurally-generated universe of No Man's Sky, happily naming planets after unmentionable body parts and mining resources with your Swiss Army knife-esque multitool, but what happens of you manage to lose your intergalactic ride? In an interview in the latest issue of Edge, Hello Games MD Sean Murray reveals most players lose track of their ship within minutes of picking up a DualShock 4 controller."

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ArchangelMike1167d ago

You just park your ship at the beacon don't you? That way you always know how to locate it.

You can thank me when we meet at the centre of the universe.

Agent_00_Revan1167d ago

Sounds funny, but why isnt there a tracker on your ship? Are you telling me I can travel the universe at light speed, but I can take a wrong turn and completely lose my ship without any directional guide?

medman1167d ago (Edited 1167d ago )

Are you referring to when you're out of your vehicle on foot? Because I've seen a gameplay demo where the player traveled a good distance from the ship and then called up a marker that showed the direction the ship was located. Not sure why this wasn't mentioned in this article...I believe I saw this during July when IGN was doing their snippets of No Man's Sky coverage that month.

assdan1167d ago

I think there is. That would be a poor design choice if there wasn't.

DOMination-1166d ago

Your ship has a white marker when you scan.

But its not like say in RDR where you can just press a button and your horse appears. Of course that wouldn't make sense for a ship but it seems to limit how far you can explore because if you spend an hour walking around a big planet it'll take an hour to get back to ypur ship

3-4-51166d ago

I look forward to buying as many ships as possible just to see them all.

ToxicSushi1167d ago

Tired of the slow leaks about this game. Looking forward to play! Release date please!

rezzah1167d ago

Don't jump at the articles that release for the game. Just play it when it releases, until then forget about it.

isa_scout1167d ago

I need this game so much. In a industry full of hulking marines with guns bigger than their arms I'm glad games like this and Journey exist to break up the tried and true formulas.

WeAreLegion1167d ago

A ball ache?

What an odd phrase.

FullmetalRoyale1167d ago

I agree, though I have had what could only be called a ball ache. The ol' proverbial blue ones. Finally I understood why it was a bad thing: It is very unpleasant to experience the real deal.

I'd rather lose my ship any day. :)

DigitalRaptor1167d ago (Edited 1167d ago )

Isn't this the same principle as the reason people like a challenge in Dark Souls, Bloodborne or any of those kind of games? You lose something that you've worked hard to gain. In No Man's Sky, you're given the opportunity to save your progress to a beacon, and you can even fly there.

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