Serena Nelson writes: "Oftentimes, visual novels that hit Kickstarter (and are not published by Sekai Project) have a slow trickle of funding. Many succeed, of course, but not to outrageous excesses. Well, Seven Kingdoms: The Princess Problem proves that an indie studio can definitely make a huge splash on their first day. Within 24 hours the project was funded and by now it has raised the $3,000 goal multiple times over. How in the heck is this possible?"