Nom Nom Galaxy is a game that is trapped between two forces. On the one hand, it is a marriage of two very ambitious game concepts – a business sim and a block mining game. On the other, it wants to be simple and straightforward. This tension, coupled with some awkward game mechanics, makes it both frustrating and addictive at the same time.
From GI.biz: "Towards the tail end of 2021, Q-Games accomplished something very rare in this industry: it had reclaimed its intellectual property, specifically for PS4 exclusive The Tomorrow Children.
In the announcement tweet, the Japan-based company described it as "a historical move by Sony Interactive Entertainment" and it's hard to argue with that. The game was originally published as a second-party title, funded by PlayStation, and it's typical for the platform holder to retain the IP rights in such a partnership."
Developer Q-Games has announced PixelJunk Eden 2 for Switch. It will launch via the Nintendo eShop in Q2 2020 as a timed exclusive and support English, Spanish, Italian, German, French, Brazilian Portuguese, Russian, Chinese (Simplified and Traditional), Japanese, and Korean language options.
Dang! I loved the first, and it's interesting to see them leave the PS behind (at launch anyways) for Nintendo.
Developer of the original Star Fox would love a Switch game.
Would Nintendo even make a sequel to a franchise who's last mainline installment didn't even sell a million
Better question is if it's going to be the quality of the previous do we even want any? I'm more worried about the quality of The Next Star Fox game as opposed to whether or not we get one or not because I'm kind of tired of getting crappie games.
It better, Zero was such a pile of dungheap that the only enjoyment I got was from the semi-tower defense game they also created. That's crazy.