Andrew Giese writes:
''Artificial Intelligence is taking increasingly more important roles in new video games. Instead of the once-simple enemies that patrolled set paths and performed an attack when the player got within an arbitrary distance, gamers of today expect enemies that work together, solve problems, and most importantly, express emotion. A game's artificial intelligence system is designed such that all these goals are met and enacted realistically in the right context in-game.
To get a better grasp of artificial intelligence in video games, we spoke with the people behind Kynapse, the same A.I. middleware solution used in the upcoming Fable 2.
To better understand Artificial Intelligence, we spoke with Michel Kripalani, Director of Business Development, Games Technology Group, who has been involved in projects developing tools like 3ds Max, Maya, HumanIK, and a premier artificial intelligence middleware solution named Kynapse. Kynapse's touch can be easily recognized in popular games like Crackdown and the upcoming blockbuster Fable 2.
To get a more academic view of how AI functions in today's world, we also got in touch With Dr. Dale Courte, associate Professor of Computer Science at the University of Dayton. Dr. Courte specializes in researching evolutionary computation (technical for "self-perfecting equations"), pattern classification, and machine learning.''
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Much on the Xbox
and Heavy Rain could be a revolution rather than an evolution.
http://www.gamasutra.com/vi...