GI
We’ve seen a number of well-run campaigns, and it’s important to note that Kickstarter as a funding concept isn’t bad. It isn’t the wrong way to approach things, and it certainly shouldn’t be dismissed outright.
Unfortunately, Kickstarter has become a crutch for some and an idea factory for too many. Those that have working game prototypes, thorough contingency plans, and a realistic grasp of what stretch goals mean for inherent risk in a project are often buried in an avalanche of detritus.
OVERRIDER is a new sci-fi roguelite about hoverboarding and smashing robots, and there's a Kickstarter campaign to help get it funded.
Cinnabunny and Time is Honey are currently up to be crowdfunded on Kickstarter right now. They're both adorable.
A Kickstarter campaign for Scrylight, an AR game that lets players hunt ghosts, is launching in October.
Nice...
Hmm I wonder...
Nah kickstarters are a gamble, just got to choose correctly. A single person or group can make it happen.
People can do what they want with their money.
A kickstarter game is a glorified pre-order once the funding goal has been reached. Other than that you're just filling up some guy's paycheck to make the game. it's not an investment like some people call it because all you're getting is a game and maybe some toy/book/"peorder bonus like thing".
The indie community needs funding and gamers want games. it's win win.
I rarely feel bad for "victims" of failed Kickstarter projects because they usually have glaring signs that they don't have much chance of success.
Like when that A-hole made his own boardgame and filled it with copyright characters like Cthulhu and clearly didn't acquire the rights. Or when game developers beg for money with little to no gameplay to show off, which might demonstrate basic competency.
Be smart. Ask yourself these 3 questions:
(1) Has this person demonstrated a capacity to create this project?
(2) Is the project realistic for the number of people behind it?
(3) Are they asking for the appropriate amount of funds to finish it?