The Swindle lets players attempt some grand heists, as long as they can get over some seriously frustrating obstacles.
VGChartz's Adam Cartwright: "The stealth genre is one that some would argue doesn’t even exist – many titles include stealth elements, but actually fit into one of a number of other genres like action, platformer, or third-person shooter. Ever since the breakout success of the Metal Gear franchise (in particular Metal Gear Solid), though, the genre seems on much more stable footing and it demonstrated that you can have a veritable blockbuster on your hands relying only on stealth mechanics as the main gameplay element.
In recent years we’ve seen other things like Assassin’s Creed, Hitman and Splinter Cell continue to push the genre forward, although it still has somewhat limited appeal. Thankfully, the Vita has a healthy selection of stealth games available (and even more with backwards-compatibility), meaning if you’re looking to do some sneaking on the go then you’ll be well served with the console."
Written by Aaron Daniels 'The F.B.I and cartoon character Dick Tracy, originators of the idiom “crime doesn’t pay,” were clearly idiots not familiar with modern video games. Given they came up with it in 1927 and were fictional respectively, that’s perhaps understandable; but between Grand Theft Auto, Payday, Ace Attorney (Don’t pretend that Phoenix Wright hasn’t been in contempt of court about a quintillion times), and now The Swindle, it’s clear that video game designers disagree with the old adage – and as GTAV approaches 100 million copies sold, I’m sure Rockstar Games would argue crime pays very well indeed. But what about The Swindle, newly arrived “Steampunk Cybercrime Caper” on the Switch – does it offer pilfering, purloining perfection, or is it a pain in the larceny?'
Cat burglars, lock pickers and safe crackers assemble! Developer Studio Size Five Games and publishing hero Curve Digital has released The Swindle onto the Nintendo eShop.
Just got this last night. I can see the frustration factor for sure, but it's like this reviewer has never played Spelunky. That game is extremely punishing. Fall too far, land on spikes, miss that platform and it's all over, back to the start for you. At least The Swindle lets goes on a mission-by-mission basis.
The punishing aspect is one of the things that makes these games attractive.