The Swindle lets players attempt some grand heists, as long as they can get over some seriously frustrating obstacles.
Just got this last night. I can see the frustration factor for sure, but it's like this reviewer has never played Spelunky. That game is extremely punishing. Fall too far, land on spikes, miss that platform and it's all over, back to the start for you. At least The Swindle lets goes on a mission-by-mission basis. The punishing aspect is one of the things that makes these games attractive.
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