Baden of WGB: "Turn-based combat where every attack is dictated by a percentage chance of success and a world overview where you must construct new buildings and conduct research in order to continuously improve your chances of survival, all mixed with a distinct possibility of failure. It’s impossible to write about Massive Chalice without first acknowledging the huge debt it owes to the existence of XCOM: Enemy Unknown, a game that it borrows massively from while also introducing a small slew of ideas all of its own. The end result is certainly interesting, but it never manages to capture the same sense of tension that its sci-fi cousin has in spades."
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Tom Chick - "For the first time since I’ve been doing these lists, which is probably ten years or more, over half of my choices are from independent developers. It’s an encouraging development. When you consider the movies chosen by critics on any given year, you won’t necessarily see the most popular, and you probably won’t see the most profitable, or the movies with the biggest budgets. Instead, you’ll see lists that include the best of independent cinema, arthouse releases, or at least the indie branding from the major studios. When the best of the year skew towards people who aren’t beholden to stockholders, it’s a sign that a medium is maturing creatively. Leave financial success, hollow fun, and the pursuit of pure entertainment to the corporations. Leave thoughtful design, innovation, storytelling, and creative impact to the hungry men and women with something to say."
Join Gus Sorola and Ryan Haywood as they discuss Massive Chalice, the bloodline-based strategy game on this week's Patch Game Club.