Kotaku writes:
There’s a man in our office, let’s call him Danny. Because his name is actually Danny.
Danny plays a lot of FIFA. He’s actually quite good at FIFA. Danny is also one of the gentlest human beings I’ve ever met. Softly spoken. Lovely. Nice. Cordial. These are words you would use to describe Danny in everyday life.
Here are some words you might use to describe Danny when he’s losing a game of FIFA: angry, homicidal, constantly on the brink of unspeakably violent acts. True fact: Danny has broken controllers whilst playing FIFA online. More than one.
Here is the truth that dare not speak its name: video games often make us feel a little violent.
At the very least they often make us a little angry — but not for the reasons we’re used to reading about in mainstream media. None of us have committed virtual acts of violence and thought, “hmmm, that seems like a great idea, I should try that in real life”. Video games are not ‘murder simulators’, they don’t train you for violence. Grand Theft Auto has never made me feel violent. Not even close. Games like Grand Theft Auto are more likely to make me feel relaxed. You hit the off-switch, dissolve into a new universe with a specific set of rules. You are in control. Active meditation. Video games as down time.
No, video games are more likely to make us feel violent in the way sports make us feel violent. A closely contested soccer match might end in fisticuffs; all it takes is a poorly timed tackle or one bad refereeing decision. When things get competitive tensions ramp up. Egos are at stake, bragging rights – all that macho bullshit. Same goes with online multiplayer games.
This is why there’s a high chance of logging on to, say, Call of Duty and getting verbally reamed for missing a couple of shots. Not fun. Not fun at all. A huge barrier to entry. No-one likes to be shouted at or abused.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
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