GR-UK writes: "It's a title that knows its roots, capable of bringing you back to those simpler 90s-style dynamics that were laid down as the foundations that the entire shooter genre would be built upon. But this offering from id Software isn't only a tribute; it takes enough risks to justify its return."
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
After their heroic efforts in bringing Wolfenstein back to its glory, I trust Doom is in good hands.
Please don't let it be COD in hell...
Please don't let it be COD in hell...
http://media.giphy.com/medi...
doom is back! looks fantasic
Does not look like old school doom at all. Looks like Halo. And what's up with those lame executions? Only slows down the gameplay. Everyone who played old school Doom like fast paced gameplay with no annoying slowdowns. That's why I hate Brutal Doom, it tweaked the gameplay crazy.
I don't know, I have a mixed feeling about this game now.
Doom had this eerie vibe, it inspired inexplicable fear. hell's doors are open somewhere, terror engulfed the world and unimaginable horrors and deaths lurk at every corner but, it was not all random and I emphasize on not-all-random.
walking through and exploring the world and the shift from modern human base stations to ancient ruins like structures made you feel that there was a plan at work bigger than you can fathom and you are only trying to survive this calamity and maybe you'll uncover what happened and have a shot at saving the word. it wasn't as if you were designed to be an unstoppable killing machine knowing exactly what's going on and how to fix it.
where is the fun in that?
Doom's demons; while there was mindless monsters others like the Arch-vile seemed aware and in control, as if they knew where they came from and what they were doing.
the environment and atmosphere added to it too. I remember when I first saw the satanic signs after some time and I thought my God there's something at work here and not just a random hell hole that needs closing and mindless zombies that needs killing. this frightening mystery changed my mood and raised my awareness and I loved it.
I may be putting too much mind in this but hey, I love the game, when I was little it was one of those games that leveled-up my gaming experience and change it forever.
I just hope it doesn't turn into another Call of Duty or a mindless soul-less shooter.