Doom - QuakeCon Hands-On | Gamereactor UK

GR-UK writes: "It's a title that knows its roots, capable of bringing you back to those simpler 90s-style dynamics that were laid down as the foundations that the entire shooter genre would be built upon. But this offering from id Software isn't only a tribute; it takes enough risks to justify its return."

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SteamPowered1183d ago

After their heroic efforts in bringing Wolfenstein back to its glory, I trust Doom is in good hands.

hades071183d ago (Edited 1183d ago )

Reading the previews of this game is actually making me excited for its release. They are doing a great with it it seems.

Super_Ninja1183d ago

Please don't let it be COD in hell...
Please don't let it be COD in hell...

weirdo1183d ago

doom is back! looks fantasic

Two-Face1183d ago (Edited 1183d ago )

Does not look like old school doom at all. Looks like Halo. And what's up with those lame executions? Only slows down the gameplay. Everyone who played old school Doom like fast paced gameplay with no annoying slowdowns. That's why I hate Brutal Doom, it tweaked the gameplay crazy.

Perjoss1183d ago

You can still play old school DOOM, they are not taking it away they are just bringing out a new one for people that want something fresh and not just the exact same game with improved graphics.

Two-Face1183d ago

"You can still play old school DOOM"

And I still do. One of my favorite games to re-visit. I also played all the good wads like Scythe and Memento Mori 1 & 2.

I will give the new Doom a try, but I am not convinced at all.

MWH1183d ago (Edited 1183d ago )

I don't know, I have a mixed feeling about this game now.

Doom had this eerie vibe, it inspired inexplicable fear. hell's doors are open somewhere, terror engulfed the world and unimaginable horrors and deaths lurk at every corner but, it was not all random and I emphasize on not-all-random.

walking through and exploring the world and the shift from modern human base stations to ancient ruins like structures made you feel that there was a plan at work bigger than you can fathom and you are only trying to survive this calamity and maybe you'll uncover what happened and have a shot at saving the word. it wasn't as if you were designed to be an unstoppable killing machine knowing exactly what's going on and how to fix it.

where is the fun in that?

Doom's demons; while there was mindless monsters others like the Arch-vile seemed aware and in control, as if they knew where they came from and what they were doing.

the environment and atmosphere added to it too. I remember when I first saw the satanic signs after some time and I thought my God there's something at work here and not just a random hell hole that needs closing and mindless zombies that needs killing. this frightening mystery changed my mood and raised my awareness and I loved it.

I may be putting too much mind in this but hey, I love the game, when I was little it was one of those games that leveled-up my gaming experience and change it forever.

I just hope it doesn't turn into another Call of Duty or a mindless soul-less shooter.