Battlefield Hardline may have cruelly been criticised as a title that felt like cops and robbers-themed DLC for Battlefield 4 by certain segments of the fan base, but no-one should expect Star Wars Battlefront to play like Battlefield in space. Despite the shared developer (DICE), team-based multiplayer classification, as well as the combination of infantry and all manner of militarised vehicles, the two IPs are light-years apart in terms of all of the little nuances that define their respective gameplay loops.
Today Electronic Arts announced its financial results for the second quarter of the fiscal year 2024, including a strong launch for EA Sports FC 24.
The EA president says that the gaming industry is approaching $350 billion in annual revenue, far exceeding expert predictions.
And to most if not all gaming CEOs, it's nowhere near enough. Below their expectations.
Delve into the server challenges facing 'Star Wars: Battlefront 2015' players, as the community rallies for solutions and seeks EA's intervention.
Alternatively titled: Why I Will Not Be Buying Battlefront.
if the launch game is ANYTHING like the Alpha, it's going to be an immersive, super fun experience.. Considering we've only see a small portion of the maps and modes, can't wait to live out my Star Wars fantasies on this one... Anyone that has actually played this (and not just watched someone aimlessly wonder around not knowing what they're doing) can easily see this is DEFINITELY not Battlefield Star Wars, but a more immersive Star Wars than anything.
lols...sort of need space combat first.
But you know, this is Ground Wars and all that jazz.
Just a thought but I would not be surprised if air superiority is copied and just becomes a space battle dlc