Analysis and siggestions about the fighting system in the "Witcher 3: The Wild hunt"
According to Polish podcasters Rock and Boris, CD Projekt RED is reportedly planning a third DLC for The Witcher 3, set to release in 2026.
Sign me up. I haven’t played it since it released on PS4 so I could go for another run with a new DLC.
Join Marcin Przybyłowicz, Expert Composer at CD PROJEKT RED and the mind behind The Witcher 3: Wild Hunt OST, as he sets up Immerse Gamepack on PC and dives into Geralt's adventures like never before — with spatial audio powered by Embody.
Nintendo Switch games that haven't received patches are still getting performance and loading boosts across the board on Switch 2.
"eralt has an invisible skipping-rope. But it is also impractical due to the fact that it is not fast enough no matter in which direction you’re trying to strafe in."
What? Seriously? I've found that dodge mechanic to be perfect...The rolling is slow, the dodge is precise. Thats what i've found.
For me, same as witcher 2, it still isn't as responsive as I would like, not including the new dodge mechanic. Which is literally perfect for me. I simply don't get hit if I don't want to because of that dodging mechanic, it requires my full attention of course, which is good. You dodge left of right at last second, do it multiple times to position yourself too. Dodge left(last second after their attack) and up to get behind and enemy etc
I really cant understand all the press negativity about battles in W 3 for me it is awesome I already played the entire saga and the last entry shows a big improve about the other 2.
We are talking about The Witcher here an RPG-action oriented not a DMC game I think they are confusing things.
Saw siggestions and stopped reading....
I think the sword slashes needs more of an impact sound. Often times when you're hitting the enemy, it doesn't feel like your slashes actually connected with them. it sounds/ feels like your just slashing into thin air. And yea the enemies should be realing back from every blow when they're not blocking. Some of the monsters get a hit off on you while they're caught in your combos.
Just one "siggestion", do a spellcheck.