390°

Killer Instinct is running at 90 fps, Shadow Jago And Much More

Now little has been held by Iron Galaxy a presentation with Killer Instinct's new EVO in 2015. The information gathered here are recent and key information, the source of information is the Central KI's tweets on Twitter.

General information:

-More Characters will be released to play in Shadows mode.
-Killer Instinct wheel actually 90fps,which is why the net play works so smoothly.
Respectable -Taunt is still a possibility.
-Shadow Jago and Omen will still use the same stage, the Shadow Tiger's Lair.
-Possivelmente Season 2 will be released on disc.
-The ARIA was one of the characters that received design prototypes during its development.
-No Plans for more customization, but stay tuned!

When asked about a 3rd season they replied: "Everything is possible".

To conclude the Microsoft thanked the work of Iron Galaxy in Killer Instinct.

KingKionic 3632d ago

Well get outta town. This is surprising. Good stuff.

christocolus3632d ago (Edited 3632d ago )

The game runs super smooth offline and online but is this 90fps for real?

Eonjay3632d ago (Edited 3632d ago )

I think we need a better translation. "Killer Instinct wheel actually 90fps" Yeah...

I imagine that it runs faster than 60fps though because in order to get a consistent 60FPS, it needs to be able to render faster. So I think its likely, but the framerate you see should be around 59.94 to look right on a standard TV.

I for one believe them.

christocolus3632d ago (Edited 3632d ago )

@Eonjay

"I imagine that it runs faster than 60fps though because in order to get a consistent 60FPS, it needs to be able to render faster"

Really? I didn't know this. That actually makes sense cos the game is actually super smooth online. i always thought they did an awesome job with the net code,i had no idea they also had to keep the fps above 60fps. Thanks

fr0sty3632d ago

The frame rate has nothing to do with online performance other than the faster the frame rate, the lower the ping has to be on your net connection has to be to avoid lag, otherwise the connection won't send/return a result before the next frame gets drawn. 60fps draws a frame every 16ms. 90 would be 12ms. If your game requires frame-accurate input, like many fighting games do, running at faster frame rates online is a bad thing. Most people won't have pings low enough and lag will be bad.

Irishguy953631d ago (Edited 3631d ago )

90FPS is totally unnecessary. Consoles should aim for 60FPS, you 60-70FPS and lock it at 60, 90FPS is an extra 30FPS that isn't needed for smooth play, a waste of resources so to speak. Can't someone explain how the framerate has any relevance to the 'netplay'?

I mean, jeez, I am one of the guys who would prioritize 60FPS over graphics, however 90FPS over graphics? No way. Strike a balance ffs. Sony fans seem to love their 30FPS and graphics focused games

60FPS is smooth as ****. 90FPS doesn't really improve over it realistically.

Volkama3631d ago (Edited 3631d ago )

Bad translation for sure. A particular facet of the Killer Instinct engine may run at 90 updates per second (whatever it is gets mistranslated as the "wheel" here).

Frosty, you are completely wrong about high framerates having any negative impact on fighting games. Frame times in fighting games refers to the frames of an animation. It isn't directly connected to the rendering frame rate, and the only way the frame rate could make timing difficult for the player is if it is too low to display all the frames of those animations.

Street Fighter 4 runs at something like 500frames per second on my PC, but that doesn't mean I get a fraction of the time to counter moves, or get more input lag online because more frames have passed. 33ms of latency is 33ms delay, whether your GPU renders 1 or 2 frames in that time. Higher frame rate is better in all cases.

ChickeyCantor3631d ago (Edited 3631d ago )

" I imagine that it runs faster than 60fps though because in order to get a consistent 60FPS, it needs to be able to render faster."

What? LOL.

If you render beyond your target framerate you're only putting more workload on the cpu and gpu. So that wouldn't be handy to get a consistant 60fps.

If you can render well beyond 60 then just rendering at 60 fps wouldn't cause a dip nor put more workload on the gpu.

Also what Volkama said.

pivotplease3631d ago

@Chickey No. Think of Infamous SS. It could run 60 FPS but would dip down to 45 FPS quite often. In order for that game to run a rock solid 60 FPS fixed or otherwise, the game would need to be able to run well over 60 FPS at less-intensive parts. So, if the framerate isn't fixed for KI, it guaranteed runs over 60 while 60 on the dot would be the frames reserved for the most intensive parts. That at least is what I think he was trying to get across and he is right for the most part. Of course most games try to use a fixed framerate though for consistency even though many 60 FPS games could probably get up around 90 FPS when certain processes are on standby.

KingKionic 3631d ago

https://youtu.be/BFbw_51EBl... Confirmed its 90 fps

Look at Michael gong`s face when he said it. Freaking hilarious.

christocolus3631d ago

@Kionicwarlord222

Thanks for the link.

Volkama3631d ago (Edited 3631d ago )

Funny how an English interview gets translated, then re-translated back to English, then presented to us all screwy. I guess the "wheel" comes from them talking about the "rollback" in the netcode.

What they say actually implies the engine plays around with input/frame/position prediction and potentially computes some branching frame data a few frames ahead of what is actually happening. Prediction is a pretty common way to try and compensate and mask latency in online games, but KI does it particularly well.

I take the answer to mean that the game renders and displays 60fps to the player, but the engine is updating significantly faster than that. I don't think he's saying it outputs more that 60fps (and if it did we'd see the screen tear on our 60hz TVs).

What really matters is how it performs, and I've heard nothing but good things about the online play.

kevnb3631d ago (Edited 3631d ago )

higher framerates make for a more responsive game even if you can't see the difference or don't have a screen capable of showing higher frame rates. And having a frame rate higher than 60 fps isn't what causes tearing, its when unfinished frames get sent to the display which can happen at any frame rate. Many games don't really show much screen tearing even without vsync and even at higher than 60 fps, some games tear horribly with vsync off and some games stutter horribly with vsync on.

ChickeyCantor3631d ago (Edited 3631d ago )

" It could run 60 FPS but would dip down to 45 FPS quite often."

I said if it can render well over 60. Then there is no point rendering it at a higher frame rate as it will be taxing on the cpu and gpu.

If your game dips to 45fps then it obviously can't run well over 60 fps.

Volkama3631d ago (Edited 3631d ago )

Kevnb a GPU doesn't deliver "unfinished frames" to the screen, ever. And if it did you wouldn't see tearing, you'd see things like post processing effects missing (the last part of the creation of a frame, as per the name).

Tearing is caused by frames refreshing at a different cadence to the screen refresh rate. With 90fps actually being rendered you would get every other frame torn, or you would get every 3rd frame dropped. So tearing or stutter.

Some people are more sensitive to it than others but it'd definitey be there. Otherwise we'd see plenty of non-taxing indie games running well above 60fps for the sake of the more responsive controls.

kevnb3631d ago (Edited 3631d ago )

pc gamers have been playing games at well over 60 fps for years, usually it would be in games that require twitch reflexes like counter strike or even moba games like league of legends. https://en.wikipedia.org/wi...
having higher framerates won't cause stutter, but vsync can. Mind you many game engines that stream in data suffer when the framerate isn't steady, gaming on pc you start to pick up on these things.
So far example, a game like the witcher 3 or far cry 4 might look horrible with a variable framerate, but a game like star craft 2 would look fine as long as the framerate is high enough. God of war 3 looked fine on ps3 even though the frame rate was going somewhere between 30-60 fps unlocked, but there is no streaming like you would have in an open world game.

What do you think you are looking at when you see screen tearing, its obviously two or more incomplete frames on screen at once...

Volkama3631d ago (Edited 3631d ago )

Now you're getting it. V-sync in that case would mean dropping 1 in every 3 frames to match the cadence of the screen refresh rate, thus introducing stutter. Allowing all 90 frames to display in spite of the 60hz refresh would not cause stutter, but you would frequently see 2 frames at once, which is screen tear.

It isn't the GPU delivering an incomplete frame. It is the TV getting caughht part way through swapping one complete frame for another.

If you can tell me another method to deliver 90 frames within 60 screen refreshes then... You probably shouldn't. That'd be very valuable knowledge lol.

And yes, I already mentioned above that I am a PC gamer.

+ Show (12) more repliesLast reply 3631d ago
sammarshall1023632d ago

Indeed! One of the best and deepest fighting games IMO

Rookie_Monster3632d ago

Agreed. People really need to play it and appreciate the freshness and variety of each character this game has. The fact that is is still being supported and they are going to announce season 3 at Gamescom shows just how beloved this game is and a great reboot.

GUTZnPAPERCUTZ3631d ago

I have always wondered why KI looked smoother than other 60fps games on my 240hz Vizio... That's pretty cool!

Sureshot3632d ago

Amazing! And it's a gorgeous game at that.

christocolus3632d ago (Edited 3632d ago )

Agreed. awesome game. Have you seen this vid?

https://www.youtube.com/wat...

Black0ut3632d ago

That was purely amazing. Look at My God's face irl at the end...The pain is real! Oh my god!!

Sureshot3632d ago

I have now! Cheers for the link :)

BallsEye3631d ago

holysh!t that was awesome!

XanderZane3631d ago

The game is incredible. Only the gamers who have actually played Killer Instinct knows are truly great this game really is. I still need to get Season 2. Amazing if this game has been 90fps all this time and no one knew.

FlexLuger3632d ago

My fave fighter so far this gen.Please give us a season three. lets keep a good thing going!

pivotplease3631d ago

It's only between that and MKX isn't it? Injustice is technically just a glorified port and SSB4 is in its own genre altogether. Just curious to know if there's been others.

FlexLuger3630d ago

pivotplease

"It's only between that and MKX isn't it? Injustice is technically just a glorified port and SSB4 is in its own genre altogether. Just curious to know if there's been others."

I agree with everything you said. and MK is terrible fighter imo. controls feel clunky next to KI or even streetfighter. And I hate using a block buttonin a 2d fighter instead of just holding back on the d-pad. also the combo system never really feels fluid to me. KI is the opposite. There is a real sense of flow and ryhthm, that any good fighting game possesses.

KiwiViper85

"DBZ?"

Aww hell no!I cant take that game/series seriously at all. its just a button mash fest. No real scope for freedom or creativity in the combat. Which is weird for a game that has you fighting over vast spaces and in the air. It never feels like a skill based fighter. More like anime fan service. A bit like those naruto and one piece games. I dont consider them hardcore fighting games at all. More like action, fighting games. I played Jstars on PS4 and it was awful too.

NeoGamer232

"BlazBlue and GGX"

another two of my faves. I bought my first GG game on DC and have been a fan of the series ver since. I also have two versions of blazblue on x360. Bought the special editions no less from GAME. I also have GGX on PS4. Love those games, But KI just feels like a fresher experience to me. Probably because I have always played a lot of GG/blaz blue games.

2pacalypsenow3632d ago

I had a 120hz monitor and anything above 60fps I could not tell the difference , at least nothing like 30-60

Tedakin3632d ago

May be my favorite fighting game ever. Best online without a doubt. Really hope they announce Season 3 soon. Would be a shame of Shadow Jago was the end of it.

Show all comments (74)
130°

Killer Instinct: The Most Underrated Fighting Video Game in History

Killer Instinct is like the forgotten cousin at the fighting game family reunion.

Read Full Story >>
fortressofsolitude.co.za
Michiel198970d ago

yeah they were such good and fun games but they never really reached the mainstream audience. Killer Instinct was widely known and respected.

Cacabunga70d ago

Killer instinct is great, especially on snes but it’s not the most underrated fighter.. for me it’s Power Stone. So much potential in this series

Jawsh66670d ago

Bloody Roar was a game that had a sick concept but wasn’t made the best. I’d say Killer Instinct was the opposite of that, it was well made but the roster of characters were so similar to every other fighting game in that era that it ended up feeling like more of the same. I could be wrong that’s just how I remember it at the time and I played a ton of KI on SNES because it was one of the first games I owned.

PRIMORDUS70d ago

I loved this game in the arcade, my main was Jago, Ultra Combo!!! https://www.youtube.com/wat...

DivineHand12569d ago

That combo was way overkill 😂

PRIMORDUS69d ago

I know haha, I loved Jago.

Bathyj70d ago

You're kidding?
It enjoyed probably more success than it deserved.
Unlike Tobal 2

MeteorPanda69d ago

Tobal 2 was awesome. Sold really well cause art similarity to dragon ball

jjb198170d ago

I remember trying my hardest to learn that "Ultra... Ultra.... Ultra...." finish. Such a great fighting game.

Popsicle69d ago (Edited 69d ago )

I can tell you definitely got some SNES time in. The slight differences in the ports due to hardware constraints were interesting. For example, the arcade version was Ultraaaa Coooommboooooooo! versus Ultra….Ultra….Ultra on the SNES.

Though SNES overachieved as a port for as demanding as a game KI was.The arcade version was one of the first cabinets with a dedicated hard drive and the SNES version was 32 megabyte cartridge which was huge for that system at the time.

jjb198168d ago

Yeah, for sure. My local childhood arcade was always packed and it was hard to get a game in but once the SNES version came out, I was hooked. I can still feel the click of the power button.

Show all comments (17)
140°

Killer Instinct Anniversary Edition Launches November 28

Exciting news, Combo Breakers: Killer Instinct Anniversary Edition will be available TOMORROW, November 28, at 12PM Pacific!

Obscure_Observer579d ago (Edited 579d ago )

YES!!!!

Iron Galaxy wanted to come back

https://www.windowscentral....

Matt Booty made it happen

https://www.videogameschron...

This is how you support your first party games! Continued support after 10 years!

The Killer Instinct fans appreciated and the whole FG community celebrates!

Congrats goes to Matt, Mick, Adam and everyone at Iron Galaxy!

Tomorrow we fight together! I can´t wait!

Barlos578d ago

I'll have to get this! Been a big fan of KI since the very first one.

Petebloodyonion578d ago (Edited 578d ago )

I love KI (still play the old arcade version) but feel like the Xbox version is like a big intimidating chessboard with no easy way to instruct you to play chess.
The game is so deep in terms of little things to do that it makes Smash Bros melee look like a casual experience.
Honestly, doing a combo Breaker is punish/reward by itself but hey you can add a counterbreaker.
Here's what you also need to know
Breaking Shadow-linker
Instincts
Shadow counter
Auto double,
linker, manual
ender
etc,

140°

Killer Instinct Anniversary Edition Coming Years After Latest Update with Patch Notes Available Now

Iron Galaxy is celebrating the 10th anniversary of Killer Instinct by launching a new Anniversary Edition for Xbox and PC and an extensive patch several years after the latest update.

Read Full Story >>
ultra-combo.com
Jingsing582d ago

There isn't going to be any chance of this being played at tournaments unless it appears on all platforms like all fighting games.

SPEAKxTHExTRUTH582d ago

SF5 didn’t appear on all consoles and was still played at Tournaments. I’ve seen KI tournaments recently so I don’t think your opinion is accurate.