Let The Backer Beware: The Disappointment of Mighty No. 9

I was delighted by the news that the series' creator, Keiji Inafune, wanted to make a spiritual successor to Megaman. He wanted to do so through Kickstarter, and pledging money towards the Mighty No. 9 campaign seemed like a no-brainer. Seeing the concept art for the game Comcept had planned sold me on their vision. Games don't always look like their concept art, but it exists as a goal for games to shoot for. While it's not wrong for a game to slightly differ from its creators' intended vision, the problem with Mighty No. 9 is that the devs at Comcept's shot has missed the mark—so much so that the game looks like an early PS2-era 3D title. The game doesn't look like it belongs on the current generation of consoles.

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N4g_null1201d ago (Edited 1201d ago )

You sure? I like the game play. Looks pretty cool to me. Sure graphics are king but kings dies all the time.

I think the people who backed it are fine with the graphics. Yet post some pics of these horrible levels of art.

Im sorry the graphics are fine, you obviously havn't played any ps2 level games. You dislike the style it would seem. the ps2 was not capable of any of this.

s45gr321201d ago

Yay more negative articles ,it feels so long to find a positive article nowadays.

_-EDMIX-_1198d ago

Agreed, when did the writer of this article play the game?

LOL! A lot to say of someone that hasn't even played the damn game.

The dumbest thing I've read in a while. The game looks nothing like a still piece of NO KIDDING! lol

I'm getting the game day 1, backed it day 1!

jznrpg1198d ago

The graphics look fine to me and hopefully this was the first level. It looked like a beginning level and boss to me. The game isnt out yet and doesnt look bad so far , hooefully the game gets harder as you progress. I will wait until release to day it wasnt worth backing.