GR-UK writes: DICE's Erik Odeldahl runs us through the changes coming in Catalyst as Mirror's Edge goes open world. One thing that we discussed during our E3 interview was the studio's approach when shifting from the linear design of the first game to the new open-world setting.
"That's been a great challenge, the first game was just a strictly linear story," Odeldahl said. "The level design challenges here have been immense, I think we're doing a fairly good job at it though. If you've played the game you feel that it's so much more fluid than the first one. Changing the level design to allow for multi-directional traversal, we also had to really, really work on the animation and the control system to make it feel as smooth, so you don't just - like you said - stop. We want the player in flow all the time."