Shadow of the Beast: Amiga classic returns from the darkness

Let’s state one fact clearly from the start: for all its virtues, Shadow of the Beast did not play especially well. Its often half-baked platform action appeared promising at first, but was let down ultimately by having no game-save positions, a frustratingly high difficulty level and a general lack of fair and progressive gameplay.

Yet Shadow of the Beast still rates as one of the Amiga’s most important titles, principally because it must have sold thousands of Commodore’s dearly loved machines all by itself.

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