You’ll Never Play Dual Wii U GamePad Games

The idea of playing dual Wii U GamePad games may still sound interesting, but fans will never experience that aspect of Nintendo's current home console.

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link2Dpast1252d ago (Edited 1252d ago )

its crazy i may be over optimistic but when the had first released i thought how cool all that would be, revolutionize gaming. First person shooters, racing ect... seemed so right for playing multiplayer with freinds 'in your home" but i also could see why it failed. Online play is just the obvious , most freinds have the system so you play online with them. I know people who have 2 ps4's and play online with each other in the same house hold. My problem is nintendo alsways wants to force a new habit . The people just want a regular system with your game, normal controller, not so crazy o ask for

Kribwalker1252d ago (Edited 1252d ago )

I have 2 Xbox ones that I play online with kids/wife with due to a lack of split screen games. And if you buy digitally you only need one copy of games to play on both systems at the same time.Now that the BC is coming I'll prolly trade my 360s for a 3rd one for my bedroom.

On topic, been waiting for a price drop on the Wii u before I jump in but single game pad kinda sucks

XisThatKid1252d ago

Yup just another way Ninty has not come through on something they could have dominated I just hope fans don't try to make this somehow a good thing again. This is just not cool. At first the system was supposed to support 2 pads but cut it right before mass marketing. sad.

superchiller1252d ago

The weak CPU/GPU, and meager 2gb of RAM were totally inadequate to support two gamepads. And Nintendo charges $110 for a REFURBISHED gamepad, which illustrates the high cost of manufacturing the gamepad. This is why the Wii U base console is so mediocre; its specs and features were scaled way back, to accommodate the high cost of the gamepad. And this decision made the Wii U unable to compete, this generation.

Trolltroll1252d ago

Im still a wii u fan. But they did not forsee the cpu drain displaying two images would cause. In games like ac:bf with map on bottom screen the frame rate is spotty when running and turning. But when you activate "off screen play" the game displays the same image on both screens and the frame rate improves drastically. I imagine in concepts it was possible but after game development they could see tje obvious drain. Thus why the second screen is usually tossed out of game development in favor for optimizing single screen play. So no two game pads on one game...well at least not a game that pushes the cpu to hard. The game pad does have diffrent channels if you can remember setting yours up it was done with a card suit code.

Concertoine1252d ago (Edited 1252d ago )

Yeah, i think a lot of people overlook the amount of effort that must go into some wii u games. Wonderful 101 is not a visual showcase, but on a technical level it is impressive. 100 unique character models blasting around the screen at 45-60 fps, with the gamepad providing a secondary perspective or map.

Star fox zero also has two viewpoints, each being streamed at an apparently locked 60 fps. It doesnt look great, but this is very taxing on the hardware, it is essentially spitting out 120 fps from two different perspectives.

iplay1up21252d ago

$89 is what I was told by a rep.

superchiller1252d ago (Edited 1252d ago )

$89 is the cost of repairing the gamepad, not replacing it (you have to send your old one back in to them). Replacment cost is much higher, especially if you don't mail your old one back to them.

marloc_x1252d ago (Edited 1252d ago )

Did you type your posts with a DS4 schiller?

OtakuDJK1NG-Rory1252d ago

no it the pricing of the gamepad.

The gamepad is literary a game system.

superchiller1252d ago (Edited 1252d ago )

No, the gamepad isn't "literary a game system", since it has no CPU, no GPU, and no RAM. It has zero functionality unless it is within a short distance from the Wii U console, so it can't be taken outside of the house to play, and can't even be very far from the base console.

It is really just a "dumb terminal", something that displays output from a computer system, or (in this case) a gaming console.

It's a shame really; if the gamepad did have that kind of functionality, the Wii U might have been a much more successful console.

OtakuDJK1NG-Rory1252d ago

by game system
playing games

not hardware

+ Show (1) more replyLast reply 1252d ago
RPGrinder1252d ago (Edited 1252d ago )

So? Between the classic controllers, the Wii motes, how many controllers do you need?

Concertoine1252d ago

They're all optional, there's no game ive played where you cant just use the Gamepad. Ive only bought one pro controller since i got the wii u, since i can use all my old wii stuff anyway.

marloc_x1252d ago

Love this contoller. I am looking forward to pressing the red button and syncing my gamepad with Ninty's next-gen console 😊

OtakuDJK1NG-Rory1252d ago

Anyone who kept their stuff since GC should have
-3 or more GC Controllers for GC adapter(I have 3)
-4 or more Wiimotes (I have 4)
-Wii Nunchuk 2 or more(I have 2)
-Classic Controller Pro (I have 2) If got one buying Goldeneye 007 Wii.
And Wii U Pro Controller and Wii U gamepad.

More than enough for a house party on 8-Player Smash

kakashi811252d ago

And this is why Nintendo should just focus on hardware for the launch of the NX.

DivineAssault 1252d ago

another unfulfilled promise

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