Interview with Shuhei Yoshida on topics such as Morpheus and the future of VR.
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"A big part of being a cat pirate is sailing the seas and traveling from place to place. What better way to do just that than by playing Cat Quest III on the go? Soon, aspiring kitty pirates will be able to enjoy the charming cat-themed action RPG on iPhone, iPad, and Mac. That should be a purrfect option for gamers who don't have the game on Switch or Steam Deck. The iOS version will still support 2-player local co-op, thankfully," says Co-Optimus.
Good games will sell but high priced peripherals won't unless they are extremely good and not priced too high. But without selling a lot of the hardware regardless of a good game it won't sell either. If this is priced over $300 it will never be a platform to make a lot of money on.
This is why VR needs very slow build to mass consumers, because if they are expecting to make a lot of money right off the rip, it's already failed.
For success like all these companies and some consumers are hoping for, VR has to appeal outside of their bubble that others are going to willing to pay high price for it, because they're not. It needs to be cheap and that's all there is to it.
Yeah we live in a world where we pay for things that are too expensive all the time, but there's just certain things that don't feel necessary to buy, if they could get Virtual Reality out of that area, they have a big chance of finding success.
I think a VR headset with its own CPU and hardware inside the headset is the only way for VR to adopt mass appeal. Selling a $300 headset with a system that already costing $350-$400 is too much to ask and many developers will not attempt to develop for it due to cost and profit margin. I really don't see VR take off until another 8-10 years when the technology is cheaper and better refine tbh. Even Sony know it that is why they spent less than 3 min at E3 talking about it.
In order to live humans must breathe oxygen.
Project Morpheus has me, it's a day one purchase, well depending on the price.