The combination of nostalgia and addictiveness makes Final Fantasy Record Keeper fun. Many issues plague it, though.
its very similar to most card based RPG style mobile games. not talking about games like magic or hearthstone. At the start they give you lots of gems etc... never waste any gems/crystals if you are not planning to spend money. It's a good time killer but most of the time would be clicking on auto battle until the boss. I got bored within a week, but I get bored with every f2p mobile game.
I don't like how the reviewer says "premium currency", implying that you have to pay for it, but doesn't say that the game gives a good number of mythril to you for free. By giving one each day on the Mythril Motherload (or two depending on the normal daily login bonus), plus the mythril you get on normal dungeons and event dungeons, you really only pay if you want to. I only paid for some gems (that are the paid currency that can be used instead of mythril if you choose to) to support the developers, because I've been playing the game everyday since the day it was released.
Hey Nerdmaster! That's actually the definition of the term "premium currency" - see Wikipedia's article on "Free to Play", for instance. (Account too new, can't link :() > Another commonly seen mechanic is the use of two in-game currencies: one earned through normal gameplay, and another which can be purchased with real-world money. The second, "premium" currency is sometimes given out in small amounts to non-paying players at certain times, such as when they first start the game, or when they complete a quest or refer a friend to the game.
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