40°

First Ear Force X4 Gaming Headset - Review

A couple months ago PlanetXbox360 brought our readers a review of Turtle Beach's Ear Force X3 gaming headset and ended up very happy with their wireless offering. Now we have a chance to put the newest edition in the Ear Force series, the X4's, through its paces. What Turtle Beach did was take all the complaints or constructive criticism received on its X3 product and fixed, tweaked, or modified them into this new gaming headset. The situations where a gamer would need a high quality wireless set of headphones for their Xbox 360 is coming about more and more as developers push the limits on the audio portions of today's next-gen video games. Featuring full Dolby Digital 5.1 surround sound support and a slew of other features helps catapult the X4's into the top choice for gaming headphones.

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planetxbox360.com
Nevers6116d ago

three of my friends have the last Turtle Beach model and I was very close to buying one; but, there's been some issues. They can usually always hear me, but when the batteries are low (and they can never tell but they always are) I can barely hear them at all. They really drain the batteries too they say.

UltimaEnder6116d ago

Weird, I had no issue whatsoever with the X4's and battery life, the X3's yes but not so much with the new model; I have put 10+ hours into them and not replaced the batteries once, plus everyone can always hear me ultra-clear on the other side when playing Xbox Live games!

Nevers6116d ago

I'll ask em if it's the x3 or x4 they're on... maybe they have older models than I think.

UltimaEnder6116d ago

Maybe so, the X4 just came out in a few stores last week but is still sort of hard to find!

190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto1d 7h ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos1d 1h ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn1d 5h ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris11h ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

80°

Psychonauts turns 20 but it’s still fresh in our minds!

Double Fine Productions’ masterful Psychonauts turns 20 and it’s still as insightful today as it was back when it was new.

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entertainium.co
no_more_heroes2d ago

I will never forget...The Milkman

130°

Killer Instinct: The Most Underrated Fighting Video Game in History

Killer Instinct is like the forgotten cousin at the fighting game family reunion.

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fortressofsolitude.co.za
Michiel19894d ago

yeah they were such good and fun games but they never really reached the mainstream audience. Killer Instinct was widely known and respected.

Cacabunga4d ago

Killer instinct is great, especially on snes but it’s not the most underrated fighter.. for me it’s Power Stone. So much potential in this series

Jawsh6664d ago

Bloody Roar was a game that had a sick concept but wasn’t made the best. I’d say Killer Instinct was the opposite of that, it was well made but the roster of characters were so similar to every other fighting game in that era that it ended up feeling like more of the same. I could be wrong that’s just how I remember it at the time and I played a ton of KI on SNES because it was one of the first games I owned.

PRIMORDUS4d ago

I loved this game in the arcade, my main was Jago, Ultra Combo!!! https://www.youtube.com/wat...

DivineHand1253d ago

That combo was way overkill 😂

PRIMORDUS3d ago

I know haha, I loved Jago.

Bathyj4d ago

You're kidding?
It enjoyed probably more success than it deserved.
Unlike Tobal 2

MeteorPanda3d ago

Tobal 2 was awesome. Sold really well cause art similarity to dragon ball

jjb19814d ago

I remember trying my hardest to learn that "Ultra... Ultra.... Ultra...." finish. Such a great fighting game.

Popsicle3d ago (Edited 3d ago )

I can tell you definitely got some SNES time in. The slight differences in the ports due to hardware constraints were interesting. For example, the arcade version was Ultraaaa Coooommboooooooo! versus Ultra….Ultra….Ultra on the SNES.

Though SNES overachieved as a port for as demanding as a game KI was.The arcade version was one of the first cabinets with a dedicated hard drive and the SNES version was 32 megabyte cartridge which was huge for that system at the time.

jjb19812d ago

Yeah, for sure. My local childhood arcade was always packed and it was hard to get a game in but once the SNES version came out, I was hooked. I can still feel the click of the power button.

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