DSOGaming writes: "Bandai Namco has revealed that its Dark Souls series has sold 8 million copies worldwide. However, what’s interesting here is that 40% of those sales is from the PC. Yeap, you read that right. Even though the first Dark Souls game got an awful port – and the PC version of Dark Souls 2 lacked the advanced lighting system that was showcased prior to the game’s release – this series has managed to sell 3.2 million copies on PC alone."
With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
All my PC gamer friends bought the original claiming they were hardcore gamers and wanted a true gaming experience for PC. They all gave up after 2 hours.
And these are just steam numbers
How many of these came from Steam sales? I'd like to see week 1 sales of Dark Souls/II per platform, that would be a better sample.
So much for PC gaming being dead or PC players not supporting titles. Impressive stats